We have two upcoming projects, but for now we will only talk about Edeles, a game releasing in 2025.
Our DMs are open for any inquiries.
A game based in travelling and... everything about it, it's an emotional rollercoaster that prioritizes fun over everything else.
We recommend this to ANY kind of table group, it's a downright great game, made with a lot of love. (Something we really value)
A game based in travelling and... everything about it, it's an emotional rollercoaster that prioritizes fun over everything else.
We recommend this to ANY kind of table group, it's a downright great game, made with a lot of love. (Something we really value)
Make sure to shoot us a dm
Make sure to shoot us a dm
- Community events and a discord (This is ready, but we're waiting for the right time)
- Affiliating with indie podcasts or even making our own
- Community events and a discord (This is ready, but we're waiting for the right time)
- Affiliating with indie podcasts or even making our own
You tick down from the die result to show how easy it is for you to stay resilient and wash off problems
You tick down from the die result to show how easy it is for you to stay resilient and wash off problems
I'm sure you can create a market for the other genres!
I'm sure you can create a market for the other genres!
These will be community funded, including some of our own money
If you're interested, you know what to do 😁
These will be community funded, including some of our own money
If you're interested, you know what to do 😁
We also split narrative and combat capabilities completely, making it easier for everyone to have
complex characters. (But you can still play simple things!)
We also split narrative and combat capabilities completely, making it easier for everyone to have
complex characters. (But you can still play simple things!)
We focused on keeping choices small and from a wide variety of limited pools to avoid overstimulating new players whilst keeping replayablity.
We focused on keeping choices small and from a wide variety of limited pools to avoid overstimulating new players whilst keeping replayablity.