you specify the layers that that body will affect NOT be affected by.
The collision mask is what specifies receiving. I assume it's called a mask because you're technically creating a bit mask to filter out the layers you want to affect that body
you specify the layers that that body will affect NOT be affected by.
The collision mask is what specifies receiving. I assume it's called a mask because you're technically creating a bit mask to filter out the layers you want to affect that body