I don't think you can go wrong if you add stuff like this to the options menu.
I don't think you can go wrong if you add stuff like this to the options menu.
It's interesting because we don't have much to go on with mp, we need more fleshed out attempts at it.
It's interesting because we don't have much to go on with mp, we need more fleshed out attempts at it.
www.youtube.com/watch?v=Fifj...
I've mostly used PCG for placement of larger elements, not used it for grass as yet. I suspect that may improve in 5.5 with the new GPU features.
www.youtube.com/watch?v=Fifj...
I've mostly used PCG for placement of larger elements, not used it for grass as yet. I suspect that may improve in 5.5 with the new GPU features.
Have a look at Massive World and Massive Village on the marketplace for more inspiration. And Procedural Minds on YT for buildings.
Have a look at Massive World and Massive Village on the marketplace for more inspiration. And Procedural Minds on YT for buildings.
You'll learn quite a bit by going through the BPs/code/docs/Discord of a decent premade system such as Not Yet: github.com/NotYetGames/...
You'll learn quite a bit by going through the BPs/code/docs/Discord of a decent premade system such as Not Yet: github.com/NotYetGames/...
NP was just thinking aloud.
NP was just thinking aloud.
I'd be tempted to slow it down further and add a bit of bounce when changing direction. I quite like how Control does it:
youtu.be/-T0MdUMxjkU?...
I'd be tempted to slow it down further and add a bit of bounce when changing direction. I quite like how Control does it:
youtu.be/-T0MdUMxjkU?...
There is a big difference in JS dynamically typed and interpreted, and TS statically typed and compiled.
There is a big difference in JS dynamically typed and interpreted, and TS statically typed and compiled.
It'll be the programming side of it, it takes literal years to build skills with programming. Painful but very powerful stuff once you get going!
It'll be the programming side of it, it takes literal years to build skills with programming. Painful but very powerful stuff once you get going!
docs.github.com/en/get-start...
They're called version control systems (VCS), another common one is Subversion.
It seems like unnecessary complexity at first, the value is how each and every line can be backed up/referred to.
docs.github.com/en/get-start...
They're called version control systems (VCS), another common one is Subversion.
It seems like unnecessary complexity at first, the value is how each and every line can be backed up/referred to.
The basic idea is after you save files, you "commit" them into version control and push them to a remote/backup location (github).
The basic idea is after you save files, you "commit" them into version control and push them to a remote/backup location (github).