Studio-Filthy-Dragons
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filthy-dragons.bsky.social
Studio-Filthy-Dragons
@filthy-dragons.bsky.social
German gamestudio developing a sick story driven mecha shooter!

Itchio: https://filly-the-owl.itch.io/project-iyo
Kofi: https://ko-fi.com/ladyglinnevier
Discord: https://discord.gg/4frr5m4V8P
I have to place and connect all my nodes manually. 😭
November 28, 2025 at 5:09 PM
Cool 3D pathfinding algorithm :3
November 28, 2025 at 11:51 AM
Very cool! Thank you! You place these nodes by hand? Or is this real-time calculated?
November 28, 2025 at 11:51 AM
ok :D Because I worked hard on optimization! Except for the explosions. We don't talk about that.
November 16, 2025 at 10:00 PM
You are calling my game unoptimized 😭 MESSAGE RECEIVED! MESSAGE RECEIVEDDDDDDDDDDDDDDDDD 😢
November 16, 2025 at 9:54 PM
That may well be but I find it extreme! The lengths you go :D If you think you can handle this tech debt, do it! Push unreal as far as possible!
November 16, 2025 at 9:36 PM
Yes good call. But you realize ofc that this is a paradox. There is no alternative here. I would not advise you todo that.
November 16, 2025 at 9:31 PM
That is interesting. Running the game at various points for 24 hours... :D leak prevention. That however should not have something todo with floating point precision in space games!

My mech moves at over 2300 kmh. Collission is accurate even at 1000km distance.
November 16, 2025 at 9:28 PM
console technical cert?
November 16, 2025 at 9:22 PM
You definitly will not have ANY problems. I promise you that.
November 16, 2025 at 9:18 PM
No i am stupid. Its 72kmh. So extremely slow!
November 16, 2025 at 9:18 PM
20 ms mhhhh that would be that be 72.000 kmh?!?!?!
November 16, 2025 at 9:17 PM
Tbf. Unreal engine 5. I have maps that are 600km³ big. And I dont experience these issues. But maybe it is because of the scale of my objects. Mh. Do you have issues?
November 16, 2025 at 8:50 PM
Its absolutly giant. Thats at least 40 to 50 meters.
November 14, 2025 at 5:00 PM
Oh wow that book cover is amazing. The elegant way the colors are handled and restricted! The fade behind the logo! The grime! Really good!
November 10, 2025 at 1:28 PM
crazy detailed!
November 10, 2025 at 11:53 AM
I should rework death ya <3
November 7, 2025 at 10:26 PM
That map looks really good!
November 6, 2025 at 11:36 PM
G-Witch casually taking the TWO top spots.
a girl with red hair and blue eyes is wearing a blue and red outfit
ALT: a girl with red hair and blue eyes is wearing a blue and red outfit
media.tenor.com
October 28, 2025 at 9:00 AM
This looks so much like my game XD like wow! We are finally making the same game :D
October 25, 2025 at 3:10 PM
Fascinating stuff! Had to deal with quats to for the free 6dof movement of yrdenwatch. Thats really really hard stuff that only true geniuses understand!
October 24, 2025 at 10:51 PM
This is heartwarming. No AI, no theft. Just good old hand crafted stuff with love, passion and great care. Purest quality you can get.
October 23, 2025 at 7:36 PM