Filip Jerga
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filip0x1.bsky.social
Filip Jerga
@filip0x1.bsky.social
Made some progress on my TCG game, built entirely in JS (Phaser). The state is stored on the server, and real-time updates are handled through WebSockets. Next up: adding an AI bot to plan moves and building out the attack system.
September 15, 2025 at 7:35 PM
Making big strides on my Godot course!
Lots of core systems are coming together. Here’s a quick preview
Full details on eincode.com

#godot #gamedev #indiedev
August 29, 2025 at 7:20 PM
First step to combat: draw your weapon! ⚔️
Just added a combat stance. More to come!

#indiedev #gamedev
August 12, 2025 at 7:38 PM
💀 Skeletons didn’t stand a chance!
⚔️ Just added satisfying slashing combat to the course!
academy.eincode.com/courses/godo...

#indiedev #gamedev
August 6, 2025 at 4:29 PM
May 6, 2025 at 4:31 PM
Just added a new ability! 🛡️ A shield that absorbs damage and reflects projectiles—super fun to play with!
I grabbed some free VFX from itch.io for now, but I’ll either make my own or keep hunting for the perfect look! 👀

#GodotEngine #godot #indiegame #indiedev
April 29, 2025 at 10:26 PM
New ability -> DASH

#GodotEngine #indiegame
April 27, 2025 at 6:06 PM
Just added an easy toggle to set whether an ability can be interrupted. Take a look at the difference!
Only a few features left before I turn this into a full course—so you can build your own ability systems too.

#GodotEngine #godot #indiegame #indiedev
April 25, 2025 at 6:15 PM
New Blizzard ability with slowing effect. Next, channeling and casting abilities + resource spending.
#GODOT #indiegame #indiedev
April 23, 2025 at 12:34 PM
Added new ability: frost nova

#godot #indiegame
April 16, 2025 at 8:38 PM
Added knockback to the Boss's melee strike.
#godot #godotengine #indiegame
April 15, 2025 at 7:31 PM
Who needs balance anyway? Let’s test all boss abilities at once. 🧪💀

#GodotEngine #GODOT #indiegame #indiedev
April 14, 2025 at 8:21 PM
Just added a fireball anticipation animation for the boss! Still working on melee pushbacks, frost nova, a few more AoEs… Once the AI is polished, I’ll start recording lectures.

#GodotEngine #GODOT #indiegame #indiedev
April 4, 2025 at 10:59 PM
Added a melee ability to the Boss.
#godot #GodotEngine #indiegame
March 31, 2025 at 8:10 PM
A simple fireball is reused as the "Fireball Wall" boss ability. I'm planning to make a video or course on how to create such an ability system. However, it's still not finished—I need a week or two.
#GodotEngine #godot #indiedev #indiegames
March 28, 2025 at 7:30 PM
Trying to create ability system, that will be truly reusable and composable. Fireball and fireball-square formations. Very easy to add any effects and modifications. Planning to add this ability to the boss fight.

#godotengine #godot #indiegame #indiedev
March 26, 2025 at 9:03 PM
Adde new location, boss + first boss ability. Current plan is to script it little better and add more abilities.

#godotengine #godot #indiegame #indiedev
March 25, 2025 at 5:57 PM
I added health bar to the Player and also the Enemy.

#godot #GodotEngine #indiegame
March 24, 2025 at 11:38 PM
Player and enemies can now be defeated, and I’ve also added a respawn system for the player.

#GodotEngine #GODOT #indiegame #indiedev
March 21, 2025 at 7:37 PM
Impact Effect when a projectile hits the target.

#GodotEngine #GODOT #indiegame
March 20, 2025 at 4:01 PM
Damage numbers added!
#GodotEngine #godot #indiegame
March 19, 2025 at 8:32 PM
Few new features -> Attack interruptions.
Feeling more at home with Godot now.

#GodotEngine #Godot #indiegame #indiedev
March 18, 2025 at 3:44 PM
Step by step. Little push back on melee attack + simple damage shader.

#GodotEngine #godot #IndieDev
March 17, 2025 at 4:02 PM
I improved the combat mechanics a bit.
#godot #indiedev
March 14, 2025 at 8:25 PM