filharvey.bsky.social
@filharvey.bsky.social
Definitely seeing a slow down with a number of full polys, can I draw easily as wireframe? Is just a flag? As thinking terrain as wireframe and objects as solid color?
October 2, 2025 at 11:54 AM
Current Progress.

Took me a while to figure out the model format.

I tried smaller and more poly's for the ground in a large 4x4 model, but the smaller ones were slowing it down.

So now creating the floor and will start playing with a height to the floors.

Need to figure out the color palate.
October 1, 2025 at 5:04 PM
This was the one I was thinking about.
October 1, 2025 at 12:44 PM
I was actually thinking about this game (or a similar one I remember) for the engine and wondering if it could handle it
October 1, 2025 at 11:11 AM
Looking forward to it.
September 25, 2025 at 3:04 PM
Nice, hopefully a github repo we can check out soon and start playing with. What speed was your next running at there? 3.5mhz?
September 23, 2025 at 3:23 PM
Can't wait until your bug is fixed, and you open source the code. I have a few ideas already I want to try.
September 19, 2025 at 12:22 PM