Ferri de Lange
ferri-de-lange.bsky.social
Ferri de Lange
@ferri-de-lange.bsky.social
Been procrastinating work, and instead implemented this fog effect based on an article from Inigo, came out pretty nice.

Will now actually start working on the two-pass HZB occlusion culling.
December 23, 2024 at 2:22 PM
This week Ive been working on skeletal animation, and have been able to get a working prototype into the engine! It was a big challenge to integrate this with the ECS and our gpu-driven rendering pipeline. But I got it working, next week need to do some touching up on the code, and stress test it
November 29, 2024 at 3:17 PM
Tried loading a Synth scene in our engine, and it worked! There were some small issues with gltf loading, but after thwarting those and adding some fog, it really came together!
November 28, 2024 at 10:00 PM
Post a video game gif from the year you were born
tenor.com/view/videoga...
November 24, 2024 at 4:06 PM
Came across this article about irregular shadow mapping, which explains how to achieve pixel perfect shadows

mid.net.ua/posts/izb.html
mid.net.ua
November 23, 2024 at 11:06 AM