Alberto Ferrari
ferrarialberto.bsky.social
Alberto Ferrari
@ferrarialberto.bsky.social
Associate lead Technical Artist @ Tripledot Studios / previously NDreams
Excited to share the shader-based procedural UI I created for the PKE Meter in Ghostbusters: Rise of the Ghost Lord! To replaced Unreal’s widget system with a dynamic, performance-friendly shader solution.

artstation.com/artwork/98X8GQ

#gamedev #UE4 #shader #UI #performance
PKE Meter - Ghostbusters: Rise of the Ghost Lord, Alberto Ferrari
For Ghostbusters: Rise of the Ghost Lord, I had the privilege of tackling an exciting challenge: developing a shader-based procedural UI solution for the PKE meter and other in-game UI elements. The r...
artstation.com
March 16, 2025 at 7:53 PM