fenchel
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fenchel.bsky.social
fenchel
@fenchel.bsky.social
makes tiny silly games | he/him | https://fenchel.itch.io

Hausbau (playdate): https://play.date/games/hausbau/
Still experimenting with a new puzzle mode for my Playdate game Hausbau! Might add it to the game at some point :D
#playdate #gamedev
November 20, 2025 at 6:50 PM
Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things)
#playdate #gamedev #screenshotsaturday
November 9, 2025 at 12:08 PM
New iteration for the title screen of my new old #Playdate game!
Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas 😨 #gamedev
November 6, 2025 at 8:11 PM
new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again 😳
#screenshotsaturday #gamedev
November 1, 2025 at 6:00 PM
With Hausbau finished and released, I’ve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job.

#screenshotsaturday #gamedev
October 18, 2025 at 9:20 PM
time to dust off this account:
My tiny playdate puzzle game is out on the #Playdate Catalog 😳

There is also a bunch of new stuff: more tiles, silly German sounding town names, and

play.date/games/hausbau/

(it's still also available on itch)

#gamedev #indiegame
October 14, 2025 at 6:44 PM
Finally released v1.5 of my tiny city placement game Hausbau for the #playdate. I added a high score mode and trees!!! It's available for free on itch.io! fenchel.itch.io/hausbau
#gamedev
June 15, 2025 at 5:51 PM
first attempt at creating fault lines originating from points of high strain and propagating along the stress field.
#screenshotsaturday #raylib #gamedev
June 14, 2025 at 6:52 PM
Generating a random stress fields and experimenting with visualizing strain (based on changes in curvature). Let's see if this leads to somewhere interesting #gamedev #raylib
June 12, 2025 at 7:05 PM
Added some little extras to the 'view mode' - you can now invert colors and watch a tiny replay here as well. With that I think I am mostly done with the update. Already looking forward into hopping into a new project :D
#playdate #gamedev
June 6, 2025 at 3:16 PM
So ... I have been working on the 1.5 update for my #playdate game "Hausbau". It will feature new tiles, a high score mode and - finally - trees (or at least one tree)!
Will be out soon-ish on my itch.io page.
#gamedev
June 2, 2025 at 8:59 PM
Since there aren't many #Odin and #Raylib compute shader examples around, I decided to make my learning repo public: github.com/missinglinks...
The code is probably quite messy, as half the time I'm guessing things, but it might still be helpful to others :D

(Final boids count: 40000)

#gamedev
February 15, 2025 at 6:29 PM
Compute shader hurt my head, but I am not giving up!
20k boids with #odin and #raylib
#gamedev
February 9, 2025 at 6:59 PM
Working on a new game mode for version 1.1 of my tiny #playdate game, Hausbau! :D
There’s still some work left, but it should be ready by the end of the year.

I’m also considering adding an undo feature, though I haven’t decided exactly how it would work yet.

#gamedev #screenshotsaturday
November 30, 2024 at 8:25 PM