Felipe Eliasquevici
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felipequevici.bsky.social
Felipe Eliasquevici
@felipequevici.bsky.social
Game Dev from Brazil 🇧🇷 (post in pt and en)

Wishlist Lucid Nightmares!
🔗 https://store.steampowered.com/app/3809810/Lucid_Nightmares
We are in the process of remaking the animation system, now when you are aiming an card it will go to a preview state and rotate to face the direction you are aiming, looks more fluid!

🔗 store.steampowered.com/app/3809810/...

#GameDev #TurnBased #Godot #JogoBR
August 19, 2025 at 11:38 AM
By comparison, this is how it's working right now: Regardless of skill range the HP bar will show up if the creature is damaged, or if the mouse or the player are near the creature.
August 11, 2025 at 7:37 PM
Also, there is a small "problem?" that I don't know if should be fixed, notice I said "currently in range", because some skills take time to deal the damage. The enemies could very well move outside of range. Not sure how to solve this, or even if needs solving 😅

Let me know what you think!
August 11, 2025 at 7:37 PM
I'm working on some Quality of Life features for the game, now when you hover an skill over an creature it will display an circle to show it's currently in range and the HP bar will show in orange how much HP it will lose!

#Godot #GameDev #TurnBased #JogoBR
August 11, 2025 at 7:37 PM
Some people were saying that the camera was too far away. We are adding an option to change the camera distance, closer looks better, but you can't always see all the threats. We will let players experiment for now to see what works best.

#Godot #GameDev #JogoBR #IndieDev #TurnBased
July 25, 2025 at 1:04 PM
We are trying to design a new UI for the game, but first we want o settle on the layout, what do you think of the new option (on the left) compared to the old one (on the right)?

#GameDev #Godot #JogoBR #TurnBased
July 21, 2025 at 2:10 PM
Thanks for hosting! We just launched a steam for our mix of turn based and real time deckbuilder!

It's called Lucid Nightmares, and you will need to face relentless nightmares using strategy and reflexes to try to wake up!

🔗 store.steampowered.com/app/3809810/...
July 17, 2025 at 2:07 PM
The steam page for Lucid Nightmares is online!

It's an action deckbuilding inspired by Hades and Slay the Spire.

⌛Time moves when you move
👻Face your fears
🔥Grow stronger or die trying

Please Wishlist!

🔗 store.steampowered.com/app/3809810/...

#GameDev #IndieGame #IndieDev #JogoBR
July 17, 2025 at 1:46 PM
Hey #PitchYaGame

Lucid Nightmares is an action deckbuilding inspired by Hades and Slay the Spire.

⌛Time moves when you move
👻Face your fears
🔥Grow stronger or die trying

Try the alpha now!

🔗 mister-chip.itch.io/lucid-nightm...
June 6, 2025 at 4:23 PM
New update for Lucid Nightmares, an action deckbuilder where time moves when you move inspired by Hades and Slay the Spire is online!

Including new art, gameplay polishing, new cards, and more!

🔽 Download here: mister-chip.itch.io/lucid-nightm...

#IndieDev #JogoBR #Godot #TurnBased #GameDev
June 4, 2025 at 2:40 PM
Thanks for Hosting #TurnBasedThursday !

Lucid Nightmares is an Action Deckbuilder where time moves when you move. Plan your actions to not get hit and land powerful attacks to vanish creatures of your mind!

You can try it here:

🔽 mister-chip.itch.io/lucid-nightm...
May 8, 2025 at 2:29 PM
You know what? Do mind the explosion VFX! (And the new slime ☠️ VFX as well)

There are still a lot of things to improve, but I'm super excited to see the game's visual coming together!

Try it in here:

🔽 mister-chip.itch.io/lucid-nightm...

#Godot #GameDev #JogoBR #TurnBased
May 4, 2025 at 2:19 PM
For #screenshotsaturday checkout the new particles for the projectiles and creature death!

Also finally added flash hit when the enemies are hit.

(don't mind the explosion VFX😅)

🔽 mister-chip.itch.io/lucid-nightm...

#Godot #GameDev #JogoBR #TurnBased
May 3, 2025 at 3:58 PM
So, @donveech.bsky.social has been cooking some amazing art for the game! Super excited on how Lucid Nightmare is coming.

If all goes well there well I will update the public alpha build today to include all this!

🔽 mister-chip.itch.io/lucid-nightm...

#GameDev #Godot #JogoBR #TurnBased
May 2, 2025 at 1:56 PM
Got some new card arts, and some new animations for the card to be drawn and discarded!🃏

Also cleaned up the UI a little bit (still WIP)

#Godot #TurnBased #JogoBR #GameDev

🔽 You can test the game in here:

mister-chip.itch.io/lucid-nightm...
April 29, 2025 at 2:04 PM
Just implemented this cute monster in the game, it's already on the latest alpha update ready to be killed. (link on my bio)
April 15, 2025 at 3:30 PM
The City update is online! You can download and test for your self!

The whole art for this region is new, and lot's of new UI and gameplay changes!

mister-chip.itch.io/lucid-nightm...

#Godot #GameDev #JogoBR #TurnBased
April 15, 2025 at 3:25 PM
Testing some of @donveech.bsky.social art for the Urban environment on the game, it's so nice to see it in movement!
Also new slime model!

Still work in progress, but what do you think?

🔽You can test the game here: mister-chip.itch.io/lucid-nightm...

#Godot #GameDev #TurnBased #JogoBR
April 10, 2025 at 2:24 PM
Well, my game has a custom time scale, and I wanted the props on the background to behave properly as a polish so they don't feel off with. That's too much trouble for something non essential. I guess I will just make the props explode in particles then, no big deal. 🤷‍♂️
But thanks for the insight!
April 9, 2025 at 10:11 PM
As @donveech.bsky.social keeps saying to me "all babies are born ugly".

Here is a screenshot of the very first playable version for Lucid Nightmare, and also his latest mock up for the new art style.

#Godot #GameDev #JogoBR #TurnBased
April 7, 2025 at 1:06 PM
New update for the game is online!

Now each region has it's own identity, with unique mechanics and enemies!

Read more about it and download the game here: mister-chip.itch.io/lucid-nightm...

#GameDev #JogoBR #TurnBased
April 5, 2025 at 3:40 PM
Ok, I'm liking the new mana bar on bottom, with bars for each mana. (also now the player blinks in red when damaged, temp vfx, but helps convey the damage better)

🔽Download Link: mister-chip.itch.io/lucid-nightm...

#godot #gamedev #turnbased #jogobr
April 4, 2025 at 1:39 PM
How do you like it better, the Mana bar closer to the HP bar being more symmetrical, or the Mana bar closer to the cards to make it easier to look? Any other suggestions?

#godot #gamedev #jogobr
April 3, 2025 at 2:14 PM
Players behave the way we least expect, we have a range indication for each skill and some players were confused when they clicked outside of the range and nothing happened.
Maybe with green and red color it will work better?

(Download link on bio)

#gamedev #jogobr
March 31, 2025 at 7:19 PM
Published my game half an hour ago and already have a five start review from before I even posted anything about it, now that's nice!
March 24, 2025 at 1:21 PM