fcwombat.bsky.social
@fcwombat.bsky.social
Amateur Game Designer
Hee hee. I get it
November 15, 2025 at 9:13 PM
The amount of times ive come up with ways to change the NHL while talking to my hockey-crazy family lol
May 23, 2025 at 11:45 AM
Fair enough. Referring to games that may not be 'fun enough' for that characteristic (and of course for the most part, fun is subj.) Piece count and the board's sensitivity to something like a cat jumping on the table also play a role imo, multiplied by time commitment. Big example imo is Meltwater
March 25, 2025 at 3:56 AM
Some games imo fall into a trap of requiring tons of focus on the game, sometimes stifling the social element for fear of interruption. They need to justify the commitment by being that much more fun or by encouraging table talk and/or providing satisfying pause points (Diplomacy is a great example)
March 25, 2025 at 3:37 AM
As I have been studying game design, one phrase I often hear when it comes to feedback is "Listen to their problems. Don't listen to their solutions". (Which again, every rule has exceptions)
March 25, 2025 at 3:27 AM
*Typed first not realizing the vibes of the original post ;-;
January 23, 2025 at 12:27 AM
First
January 23, 2025 at 12:26 AM