Francesco Cifariello Ciardi
fcifacia.bsky.social
Francesco Cifariello Ciardi
@fcifacia.bsky.social
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them

flashypixels.wordpress.com
Reposted by Francesco Cifariello Ciardi
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
SIGGRAPH 2025 Links
blog.selfshadow.com
August 16, 2025 at 4:17 PM
Reposted by Francesco Cifariello Ciardi
I'm keeping updated this super comprehensive collection of papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others.

drive.google.com/drive/folder...
November 21, 2024 at 9:38 PM
Reposted by Francesco Cifariello Ciardi
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM
Reposted by Francesco Cifariello Ciardi
SamplingLab : a small tool to live code and visualize samples

aduprat.com/tools/sampli...
November 19, 2024 at 10:33 PM
Reposted by Francesco Cifariello Ciardi
I feel the need to shout out this awesome D3D12 feature table that a few people from the DirectX discord put together: d3d12infodb.boolka.dev/FeatureTable...
November 18, 2024 at 2:23 AM