🔵 Star Citizen’s Psychotic Salesman.
🔵 YouTube.com/@ftbrd
🔊 Turn on sound for the full experience.
📌 Full Video Here: youtu.be/PvBm0YvdzyE
#StarCitizen @robertsspaceind.bsky.social
🔊 Turn on sound for the full experience.
📌 Full Video Here: youtu.be/PvBm0YvdzyE
#StarCitizen @robertsspaceind.bsky.social
#StarCitizen #VirtualPhotography @robertsspaceind.bsky.social
#StarCitizen #VirtualPhotography @robertsspaceind.bsky.social
In this case, the sunlight is behind us and off-axis about 20-30ish degrees to the right (relative to the camera angle that faces the front of both characters).
The lighting is by no means perfect, but it allows us to benefit efficiently across multiple camera angles.
In this case, the sunlight is behind us and off-axis about 20-30ish degrees to the right (relative to the camera angle that faces the front of both characters).
The lighting is by no means perfect, but it allows us to benefit efficiently across multiple camera angles.
With that fundamental in mind, you can angle your compositions in a way that works with the lighting that exists in-game.
- I often position the sunlight off-axis relative to the camera as much as possible. Whether this is behind the characters, or in front.
With that fundamental in mind, you can angle your compositions in a way that works with the lighting that exists in-game.
- I often position the sunlight off-axis relative to the camera as much as possible. Whether this is behind the characters, or in front.
3-Point lighting is a great foundation to follow, but not a hard and fast rule.
3-Point lighting is a great foundation to follow, but not a hard and fast rule.
- Follow the 180 degree rule. As with most artistic things, "learn the rules to break the rules," but this one is quite steadfast in creating spatial awareness for your audience during dialogue.
Crossing the "line of action" can sometimes be confusing without context.
- Follow the 180 degree rule. As with most artistic things, "learn the rules to break the rules," but this one is quite steadfast in creating spatial awareness for your audience during dialogue.
Crossing the "line of action" can sometimes be confusing without context.
@robertsspaceind.bsky.social
#Machinima #VirtualPhotography
@robertsspaceind.bsky.social
#Machinima #VirtualPhotography
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Spirit Breaker was such a fun #machinima project to put together that I’ve also thoroughly enjoyed the process of making little teasers for it. I’m a sucker for big band music sometimes. #StarCitizen
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Spirit Breaker was such a fun #machinima project to put together that I’ve also thoroughly enjoyed the process of making little teasers for it. I’m a sucker for big band music sometimes. #StarCitizen