Fat Bird
fatbirdsc.bsky.social
Fat Bird
@fatbirdsc.bsky.social
🔵 Freelance Editor & Cinematographer
🔵 Star Citizen’s Psychotic Salesman.
🔵 YouTube.com/@ftbrd
The Starlancer has got soul. It's got style. And undeniable retro beauty. Don't you agree?

🔊 Turn on sound for the full experience.

📌 Full Video Here: youtu.be/PvBm0YvdzyE

#StarCitizen @robertsspaceind.bsky.social
January 11, 2025 at 7:15 PM
It’s a sight to behold from the exterior.
December 17, 2024 at 7:16 PM
IDK why people are complaining about the Starlancer dashboard size. It's perfect, no notes.

#StarCitizen #VirtualPhotography @robertsspaceind.bsky.social
December 16, 2024 at 9:08 PM
Lastly, I need to shoutout @verseguide.com for the amazing utility in doing these types of productions in SC. It has helped me tremendously in figuring out when sunrise and sunset is, how much daylight we have, etc. It's also great for scouting locations, among other things.
December 14, 2024 at 7:23 PM
(cont)
In this case, the sunlight is behind us and off-axis about 20-30ish degrees to the right (relative to the camera angle that faces the front of both characters).

The lighting is by no means perfect, but it allows us to benefit efficiently across multiple camera angles.
December 14, 2024 at 7:23 PM
(cont)
With that fundamental in mind, you can angle your compositions in a way that works with the lighting that exists in-game.
- I often position the sunlight off-axis relative to the camera as much as possible. Whether this is behind the characters, or in front.
December 14, 2024 at 7:23 PM
3. LIGHTING: In a real production, we'd have the opportunity to add negative fill or diffuse sunlight. In SC, our options are limited here, but there's some approaches that work well.

3-Point lighting is a great foundation to follow, but not a hard and fast rule.
December 14, 2024 at 7:23 PM
(cont)
- Follow the 180 degree rule. As with most artistic things, "learn the rules to break the rules," but this one is quite steadfast in creating spatial awareness for your audience during dialogue.

Crossing the "line of action" can sometimes be confusing without context.
December 14, 2024 at 7:23 PM
Filming dialogue scenes in #StarCitizen has some unique challenges, but also mirrors a lot of real-life production techniques. Here's why: 🧵

@robertsspaceind.bsky.social
#Machinima #VirtualPhotography
December 14, 2024 at 7:23 PM
WHAT’S THE PLAN?!
——
Spirit Breaker was such a fun #machinima project to put together that I’ve also thoroughly enjoyed the process of making little teasers for it. I’m a sucker for big band music sometimes. #StarCitizen
November 17, 2024 at 5:18 PM
Are you ready for Pyro?

#StarCitizen
November 16, 2024 at 4:41 PM
Hello all my #StarCitizen friends. First post on bluesky, so here's some Polaris pics to enjoy.
November 9, 2024 at 10:55 PM