Jason M
farginnoob.bsky.social
Jason M
@farginnoob.bsky.social
Designer @ Secret Dimension
Systems | Level | Technical - Unreal is Life
Previously worked on Immortals of Aveum, New World, Mafia III, Blood of the Werewolf, Saboteur, EverQuest and more.
Super disappointed how short the Mega Man episode of Secret Level is. I would watch a whole series in that style.
December 20, 2024 at 5:47 AM
Started using #JetBrainsRider with #Unreal and I really like a lot of the quality of life things it does that VS doesn't (auto complete and suggestions being a large part of that).

The auto context action prompt to add an include when you reference a class is a simple but handy helper too.
December 1, 2024 at 4:47 AM
Haven’t watched football at all this season til today; why even have a kickoff if no one is going to move and the ball always goes into the end zone?
November 28, 2024 at 5:52 PM
#Unreal #UE5 Validators require overloading all 3 methods (CanValidate, make sure it returns true in at least one case; CanValidateAsset, and ValidateAsset).

Some tutorials (and the official documentation) don't include the CanValidate overload, and then the validator just always passes.
Data Validation in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community
In Unreal Engine, developers can extend the data validation system to validate assets with custom-scripted rulesets.
dev.epicgames.com
November 28, 2024 at 6:17 AM
#Docker & #Portainer Fun fact: if you add `-p PROJECT_NAME` after 'docker compose' but before 'up' you can add any container to an existing "project", which in Portainer is called a "Stack", so if you need to recreate a single container in a stack, you can do it that way through console.
November 25, 2024 at 6:18 AM
UE 5.4 adds some subtle but super useful QoL improvements to working in Outliner:
1. Duplicating any actor(s) automatically moves them to the Current Folder (right click->Make Current Folder)
2. Creating and breaking Level Instances now maintains folder structure.

1/2
November 22, 2024 at 10:29 PM
@deck.blue Would be great to be able to assign hotkeys to the various columns, where pressing the hotkey will force that column to the top.
November 22, 2024 at 1:04 AM
This looks like fun, but the one thing that really stuck out to me that should be present in more games is sprint running over the top of the water to cross it, in lieu of swimming through it.

www.youtube.com/watch?v=DYxn...
November 21, 2024 at 6:11 PM
Been watching some Stalker 2 gameplay, and something occurred to me (seen it plenty of times before this) -- shaky cam in a cinematic that transitions to a steady cam for FPS gameplay is super weird and jarring.
November 21, 2024 at 1:53 AM