Fakes64
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fakes64.bsky.social
Fakes64
@fakes64.bsky.social
18+ NSFW | Fabricator of Lorge Shapes | they/them | game dev
Hey hey! I'm making an expansion game, and trying to improve my art game in the process. This is my favourite one so far
November 6, 2024 at 7:21 PM
October 31, 2024 at 5:19 PM
Hey, just posting to let people know SL isn't dead (just me). Development continues, but with life and work as it is, things are taking longer than I hoped. The next time I want to post on the forum will be alongside a playable version, as I think we're finally at that point now.
October 31, 2024 at 5:11 PM
September 25, 2024 at 6:58 PM
Revisiting the resource tracker you can see in early screenshots. It's more interactive now and updates as resources are delivered/ taken out of containers. The x1/x5 is for selling to a vendor (that works), which means, we finally have a full gameplay loop! 🎊 #fakesdev
September 19, 2024 at 5:34 PM
Bluesky now has over 10 million users, and I was #5,098,700! Noice
September 16, 2024 at 10:34 PM
me
September 13, 2024 at 6:36 PM
:(
September 11, 2024 at 7:00 PM
I wish bluesky had gifs already, I don't want to post on the forum for the one img but, seeing this working yesterday as I'd hoped was amazing (just imagine for now what's happening before my next dev post)
September 5, 2024 at 6:16 PM
best cook (that was great! 2d physics are never fun to work with so major kudos getting it work so flawlessly. characters are CUTE, and writing was fantastic. congrats to the team!)
August 30, 2024 at 6:14 PM
>:D!!!
August 27, 2024 at 12:21 PM
>:O!
August 27, 2024 at 8:50 AM
:O
August 27, 2024 at 8:49 AM
no notes, flawless
August 25, 2024 at 8:55 PM
For context, the reserve item logic for construction wasn't intended for other uses (items in red are set aside for gathering). But it made sense to use it for cooking too, and now it works. happ
August 7, 2024 at 8:01 PM
Let's goooooooooo
August 7, 2024 at 7:58 PM
Progress; hit, knock down, and one of their casts
July 27, 2024 at 9:31 PM
...I've made a discovery
July 26, 2024 at 9:58 AM
Until I want to devote time to streamlining customisation in-game, it's a bit cumbersome, but it's there for those who want it
July 11, 2024 at 7:44 PM
Small progress post, you can now replace textures for each pawn's eyes in the included mods folder

Big neat
July 11, 2024 at 7:22 PM
I cooked
July 10, 2024 at 1:48 PM
I'm cooking
July 9, 2024 at 2:49 PM
A pawn's been sighted off the coast of Tural. Keep them away from the stalls...

Development continues, however, next update might take a bit longer, for no reason in particular
June 27, 2024 at 9:46 PM
Wanted to see how it looks in its current form with test colours, really pleased with it so far. Going to clean-up anything out of place and maybe consider moving onto actual shading
June 24, 2024 at 9:10 PM
Next layer, highlights. Not much time tonight, will continue tomorrow
June 23, 2024 at 7:44 PM