29/08/2025
Converted the draggable component into a modular one, making it easier to build other elements on top of it and apply quick updates through the base component.
29/08/2025
Converted the draggable component into a modular one, making it easier to build other elements on top of it and apply quick updates through the base component.
28/08/2025
Have been busy with a side project lately — an open-source alternative to Milanote. Still early days, but making progress.
28/08/2025
Have been busy with a side project lately — an open-source alternative to Milanote. Still early days, but making progress.
20/08/2025
• Missed the deadline and couldn’t complete the game in time for the jam.
• Restarted from scratch with freshly redesigned mechanics
• Fully committed to finishing it this time around
• The idea is too fun to abandon
• Rigged the clone and making steady progress
#100DaysOfGameDev
20/08/2025
• Missed the deadline and couldn’t complete the game in time for the jam.
• Restarted from scratch with freshly redesigned mechanics
• Fully committed to finishing it this time around
• The idea is too fun to abandon
• Rigged the clone and making steady progress
#100DaysOfGameDev
🗓️ 07/08/2025
Tried to sculpt the face, but that went horribly wrong. Then I decided to just stick with the shape for now. I also managed to get the other parts done, except the legs and hands.
#100DaysOfGameDev
🗓️ 07/08/2025
Tried to sculpt the face, but that went horribly wrong. Then I decided to just stick with the shape for now. I also managed to get the other parts done, except the legs and hands.
#100DaysOfGameDev
You can now pick a mission, launch into it, and deploy your squad for battle.Almost done closing the gameplay loop!
Next up is finishing mission completion flow back to your ship and expanding unit management between missions.
#GameDev #IndieDev #Unity
You can now pick a mission, launch into it, and deploy your squad for battle.Almost done closing the gameplay loop!
Next up is finishing mission completion flow back to your ship and expanding unit management between missions.
#GameDev #IndieDev #Unity
🗓️ 02/08/2025
⦁ Rigged the Slingshot and Animated it.
⦁ Created my first Animation Sequence for fun!!!
#100DaysOfGameDev
🗓️ 02/08/2025
⦁ Rigged the Slingshot and Animated it.
⦁ Created my first Animation Sequence for fun!!!
#100DaysOfGameDev
🗓️ 01/08/2025
Redid the slingshot retopo from scratch using BSurface. Also managed to model the remaining parts like rubber, grip and the slingshot pouch.
#100DaysOfGameDev
🗓️ 01/08/2025
Redid the slingshot retopo from scratch using BSurface. Also managed to model the remaining parts like rubber, grip and the slingshot pouch.
#100DaysOfGameDev
🗓️ 31/07/2025
Not much progress today, Was learning this new blender tool BSurface for retopology. Starting to get the hang of it!!!
#100DaysOfGameDev
🗓️ 31/07/2025
Not much progress today, Was learning this new blender tool BSurface for retopology. Starting to get the hang of it!!!
#100DaysOfGameDev
🗓️ 30/07/2025
Sculpted the slingshot and did the retopo. It's been a while since I last did retopo, so it took a bit to get used to it, but it worked out. The retopo still needs some polishing.
#100DaysOfGameDev
🗓️ 30/07/2025
Sculpted the slingshot and did the retopo. It's been a while since I last did retopo, so it took a bit to get used to it, but it worked out. The retopo still needs some polishing.
#100DaysOfGameDev
🗓️ 29/07/2025
Made Button Mashing Mechanic
#100DaysOfGameDev
www.youtube.com/watch?v=Nad8...
🗓️ 29/07/2025
Made Button Mashing Mechanic
#100DaysOfGameDev
www.youtube.com/watch?v=Nad8...
🗓️ 28/07/2025
Created the first predator WASP.
And did some code clean up.
#100daysofgamedev
🗓️ 28/07/2025
Created the first predator WASP.
And did some code clean up.
#100daysofgamedev
🐜 ANT — Day 0
🗓️ 26/07/2025
⦁ Initialized empty project in Unreal Engine 5.6.
⦁ Created demo map with stylized volumetric clouds.
⦁ Set up player blueprint and animations.
⦁ Built main menu and options menu.
⦁ Implemented pause menu
⦁ Developed basic climbing system.
🐜 ANT — Day 0
🗓️ 26/07/2025
⦁ Initialized empty project in Unreal Engine 5.6.
⦁ Created demo map with stylized volumetric clouds.
⦁ Set up player blueprint and animations.
⦁ Built main menu and options menu.
⦁ Implemented pause menu
⦁ Developed basic climbing system.