fabricen.bsky.social
@fabricen.bsky.social
ok, merci !
En passant, pas usager d'instagram, j'ai erré sur cette page un bon moment (dans les comms, etc) sans trouver d'explication ni de lien vers l'article à l'huma, avant de remarquer par hasard qu'il y avait une flèche blanche sur fond blanc et que l'image avait une suite ;-)
November 12, 2025 at 5:49 AM
pinky morning (hidding Vercors)
October 31, 2025 at 7:57 AM
"plein de petits traits" :-D (Moebius, 1970)
October 10, 2025 at 4:49 PM
alors tes deux liens donnent juste:
September 13, 2025 at 5:08 AM
currently 200 games (most often playable, +a few demo) in
#shadertoy ! ;-)
shadertoyunofficial.wordpress.com/2017/11/11/p...
( the last one is Ricochet robots / Robot reboot )
August 2, 2025 at 7:41 PM
* Working in vorticity space is so convenient:
div=0 per construction
0 everywhere but on vortices ( → open space easy )
* With Lagrangian (ie. partics) & Verlet integration:
ultra-precise and no diffusion
* With 1D-particles(=filament) in 3D:
magic ! inria.hal.science/inria-004021...
July 30, 2025 at 2:07 PM
Publishing your @Desmos Graph gallery:
Now with 2D and 3D graphs !
Even more convenient with the new always up-to-date URLs ;-) .
Several options in the the script (e.g., default: not displaying untitled tests).
github.com/FabriceNeyre...
e.g., mine: evasion.inrialpes.fr/~Fabrice.Ney...
July 30, 2025 at 7:03 AM
Real-time online vortex-flow simulation on #shadertoy
(go fullscreen for empty space filling).
NB: you can dynamically paint markers.
shadertoy.com/view/wXcXDM
July 30, 2025 at 7:00 AM
Le duct-tape est vraiment la solution à la moitié des problèmes.
( l'autre moitié étant résolue par le WD40 😀 )
July 7, 2025 at 7:07 AM
Hardware virtual textures look like a marvelous tool for large terrains or volume compression.
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social
July 2, 2025 at 1:21 PM
en.wikipedia.org/wiki/Politic...
(parmi plein d'autres trouvailles dans www.boredpanda.com/funny-wikipe... :-D )
June 22, 2025 at 8:39 AM
shadertoy version of the method on terrains:
www.shadertoy.com/view/tcc3Dl
May 20, 2025 at 9:32 PM
May 7, 2025 at 5:24 PM
May 7, 2025 at 5:14 PM
Wanna see how to speedup x12 flyover procedural FBM worlds (possibly animated) ?
→ Check Mathéo Moinet & I new Eurographics paper "Fast sphere tracing of procedural volumetric noise for very large and detailed scenes" (tuesday) inria.hal.science/hal-05046040 (paper, video,+slides soon)
May 7, 2025 at 5:13 PM
NB: on en a fait des versions interactives sur #shadertoy :-) www.shadertoy.com/results?quer...
April 26, 2025 at 6:49 AM
ah si, on peut traduire une image :-)
→ fin du secret des sources, donc.
April 26, 2025 at 6:21 AM
la suite:
April 19, 2025 at 5:29 PM
how can it be even less ? 😶
how somebody scored 0 in both crits ?🤔
if I do 1 short and 1 (different) fast, are both registered or only the last ? (here, 1 single shader scored this).
April 19, 2025 at 1:33 PM
What will happen next ?
Play the Trump-o-Musk BraveNewWorld bingo !
bingobaker.com#67dd0f3cb81d...
March 21, 2025 at 7:56 AM
hier en début de soirée: ( 1er janvier, à partir de 18h20 )
www.skaping.com/chamrousse/l...
January 2, 2025 at 7:03 AM
environ 100m d'épaisseur de neige recouvre Grenoble, plus rien ne dépasse :-D
December 30, 2024 at 4:35 PM
Grenoble: La bastille est juste au dessus des nuages !
www.skaping.com/grenoble/bas...
December 30, 2024 at 9:20 AM
Fog never lift today, and is now illuminated from below by Grenoble.
www.skaping.com/chamrousse/l...
December 27, 2024 at 8:50 PM
December 24, 2024 at 6:18 PM