Fabraz - Demon Tides & Bubsy 4D
@fabraz.bsky.social
Made Demon Turf + Slime-san | Working on DEMON TIDES & BUBSY 4D | Forbes 30u30 | IGF Judge | Expressive Platformer Guy | NYU Incubator EP | Indie | Find us and our games on our website: www.fabraz.com
True, true
November 11, 2025 at 5:45 PM
True, true
My DMs are always open!~
November 7, 2025 at 7:18 PM
My DMs are always open!~
Cheers! We really love what studios like Innersloth are doing and, while we don't have the same means, we also want to help make the game industry a healthier place! The more beautiful games we can help get out there, the better for all!
November 7, 2025 at 3:33 PM
Cheers! We really love what studios like Innersloth are doing and, while we don't have the same means, we also want to help make the game industry a healthier place! The more beautiful games we can help get out there, the better for all!
November 7, 2025 at 3:07 PM
November 7, 2025 at 3:07 PM
November 7, 2025 at 3:07 PM
Open world's approx. 150 square kilometers big btw:
store.steampowered.com/app/2585890/...
store.steampowered.com/app/2585890/...
Demon Tides on Steam
Explore the open seas and uncover the kingdom's dark secrets as you expressively platform your way across dozens of locales, upgrading your gear every step of the way!
store.steampowered.com
November 6, 2025 at 10:07 PM
Open world's approx. 150 square kilometers big btw:
store.steampowered.com/app/2585890/...
store.steampowered.com/app/2585890/...
Not an accident, got fundamental love for that game.
November 6, 2025 at 9:23 PM
Not an accident, got fundamental love for that game.
Stuff in the levels themselves, once they are loaded in, are set to static which is one of the reasons we pause the repositioning logic during! But correct on any assets out in the open ocean.
November 6, 2025 at 4:27 PM
Stuff in the levels themselves, once they are loaded in, are set to static which is one of the reasons we pause the repositioning logic during! But correct on any assets out in the open ocean.
There's a lot of great papers on it if you look up "floating origin/point error"!
November 6, 2025 at 3:46 PM
There's a lot of great papers on it if you look up "floating origin/point error"!
Any observable stutter is editor-only. Though that's also why we require an SSD as min spec for the actual game.
November 6, 2025 at 3:45 PM
Any observable stutter is editor-only. Though that's also why we require an SSD as min spec for the actual game.
Very cool!
November 5, 2025 at 10:04 PM
Very cool!