👉 In summary, it’s a very impressive prototype, a preview of how sharp Virtual Reality's future will be!
👉 In summary, it’s a very impressive prototype, a preview of how sharp Virtual Reality's future will be!
🗣️ Will it hit the market? Maybe, although the production of such mechanics might be challenging. A combined hardware-software solution is most likely viable for a mass-market headset.
🗣️ Will it hit the market? Maybe, although the production of such mechanics might be challenging. A combined hardware-software solution is most likely viable for a mass-market headset.
❔Does it work? In short, yes! The sharpness of the objects is impressive at any distance, and it dynamically adjusts very quickly. It’s almost unnoticeable and is helped by the high resolution of the displays at 56 pixels per degree, nearly the 60 PPD of the human eyes.
❔Does it work? In short, yes! The sharpness of the objects is impressive at any distance, and it dynamically adjusts very quickly. It’s almost unnoticeable and is helped by the high resolution of the displays at 56 pixels per degree, nearly the 60 PPD of the human eyes.
💡 This prototype solves that issue by tracking your eyes, detecting which object you are looking at, and physically moving the displays to adjust the focus distance.
💡 This prototype solves that issue by tracking your eyes, detecting which object you are looking at, and physically moving the displays to adjust the focus distance.
🤔 What does it mean? Currently, in most VR headsets, the image you see is focused at a fixed distance, usually a few meters. Your eyes can look at objects at different distances but can’t properly focus on them, causing eye strain and loss in object sharpness.
🤔 What does it mean? Currently, in most VR headsets, the image you see is focused at a fixed distance, usually a few meters. Your eyes can look at objects at different distances but can’t properly focus on them, causing eye strain and loss in object sharpness.