For some it squicks them out, for others it hypes them up, but I don't think it serves either group well.
For some it squicks them out, for others it hypes them up, but I don't think it serves either group well.
*therapist presses extremely loud incorrect buzzer*
*therapist presses extremely loud incorrect buzzer*
If that's insufficient, I think a 4th Shadow subclass could work. "College of the Deadeye" or something?
If that's insufficient, I think a 4th Shadow subclass could work. "College of the Deadeye" or something?
The biggest hit so far seems to be DS initiative, and the teamwork it brings. (Also forced movement, of course)
The biggest hit so far seems to be DS initiative, and the teamwork it brings. (Also forced movement, of course)
The two sessions before that were occupied by the tutorial intro for the combat system using a dungeon crawl (The titular Tomb of Delius).
The two sessions before that were occupied by the tutorial intro for the combat system using a dungeon crawl (The titular Tomb of Delius).
retiredadventurer.blogspot.com/2021/04/six-...
It's interesting. For my play experience, PF2E feels *too* limited by its setting/mechanics, but my Numenera games very much adopted the "mysteries presented for the table to solve" approach to setting. DS is inbetween.
retiredadventurer.blogspot.com/2021/04/six-...
It's interesting. For my play experience, PF2E feels *too* limited by its setting/mechanics, but my Numenera games very much adopted the "mysteries presented for the table to solve" approach to setting. DS is inbetween.
I don't play Draw Steel for verisimilitude, I play for the teamwork and power fantasy. I don't know how "trad" DS really gets, when it explicitly eschews the dungeon crawl, resource attrition loops of earlier trad games. Maybe that's a definition we don't share?
I don't play Draw Steel for verisimilitude, I play for the teamwork and power fantasy. I don't know how "trad" DS really gets, when it explicitly eschews the dungeon crawl, resource attrition loops of earlier trad games. Maybe that's a definition we don't share?
"Allow the player to narrate how their hero takes out additional minions killed by a single attack. For instance, if a goblin spinecleaver takes 12 damage from a fury’s Brutal Slam ability, maybe the minions surround the hero," 1/2
"Allow the player to narrate how their hero takes out additional minions killed by a single attack. For instance, if a goblin spinecleaver takes 12 damage from a fury’s Brutal Slam ability, maybe the minions surround the hero," 1/2
Turned out Cypher was flexible enough to house WH40K *and* Star Trek in the same campaign (just, not the same session)
Turned out Cypher was flexible enough to house WH40K *and* Star Trek in the same campaign (just, not the same session)
TAPIR 😎
TAPIR 😎
I cut my teeth on ttrpg game design in those spaces, before I ever stepped into reddit
I cut my teeth on ttrpg game design in those spaces, before I ever stepped into reddit