EYE EX
banner
eyeex.bsky.social
EYE EX
@eyeex.bsky.social
Solo game dev working on something so immeasurably stupid
pfp by @irishbunny2.bsky.social
videogammmmeeee why you gotta do me like this!!!
May 27, 2025 at 5:57 AM
Some of the new icons in motion
May 10, 2025 at 12:51 AM
Added some temp graphics when you spread Fish flakes on a particular cell
May 10, 2025 at 12:23 AM
A few more temp UI elements to try and keep the player's focus as centred as possible while doing fishing stuff
May 9, 2025 at 9:42 PM
Little thing I finally got around to but there's an animated "keysmash" graphic when the fish is in it's tired phase to encourage the kind of push and pull relationship I'm looking for, which wasn't super clearly explained before
May 9, 2025 at 8:41 PM
Trying to gauge if declaring array variables is treating them as references or creating new instances of data is making me just do every permutation if "IF I DO X DOES Y HAPPEN"
May 2, 2025 at 4:16 AM
ONE month of not looking at my code
May 2, 2025 at 3:33 AM
Also if the save is detected on launch you can skip the intro! There's an "Exit" button to get out of Fish screen. Also (I cheated to demo) you can see I've updated the win screen a bit to show off the map and to indicate the number of days your victory took!
March 26, 2025 at 7:39 AM
Sleep Button now lets you jump ahead to the next day (and the drop). Also, you'll note you can nuke your save in the first zone!
March 26, 2025 at 7:38 AM
Incredible! And the other one (they are better with music but you'll just have to see them for yourselves for that)
March 16, 2025 at 9:07 AM
Lets see if Bluesky will let me upload my SILLY CUTSCENE 1 (of 2)
March 16, 2025 at 9:05 AM
March 16, 2025 at 4:17 AM
It's HIDEOUS under the hood, but The Shoppe is "complete" for the prototype.

Increase your
fishing line length
Max Tension
Fish attraction to Lure
PULLING POWER OF THE DEVIL

And
Make peace for a cell with flakes!
Move a certain fish between cells manually
March 14, 2025 at 6:11 AM
Store updates continue. I have,,,

I have made such an embarassing logic to how the store works god please don't ever perceive it

Wake Me Up (Can't Wake Up)
March 12, 2025 at 5:04 AM
Pray for gamer he did not get his money up
March 11, 2025 at 6:33 AM
GET YOUR MONEY UP
March 11, 2025 at 6:21 AM
Let's FUCKIN GOOOOOOO (I can beat my own videogame without cheating lmao)
March 7, 2025 at 7:43 AM
March 7, 2025 at 4:16 AM
@etskh.bsky.social generously offered some review/mentorship; spent a couple hours walking through the project

Then started to rebuild choose battle logic based on some bugs we found in how the order of battles was causing lots of edge cases.

blah blah blah here's a video of my silly intro
March 6, 2025 at 8:41 AM
The Reviews Are In, Folks
March 5, 2025 at 9:40 PM
Breaking up my boring text updates with the dumb splash screen for my prototype
March 5, 2025 at 7:41 AM
I have ruined the game forever by introducing the concept of money (and a store where you eventually spend that money)

Also, I've finally created a Player class object and started pushing all of the relevant gameplay variables to be stored there and not somewhere else (Like all the fishing vars)
March 1, 2025 at 6:42 AM
You can win the game now! Just need each faction to control 5 or more zones at the beginning of a new day (and set up an easier test case for it)

Also I labeled the tiles because I should've done that forever ago but I needed to do so much debugging to fix some bugs with borders not updating
February 28, 2025 at 7:08 AM
Fish have some basic behavior now! Extremely rudimentary but we have a way to hook up a system of "generating interest" in the lure and ignoring you otherwise

After that, a lot of bug fixes and minor adjustments for things like scale, fish depth, and tension generation
February 27, 2025 at 7:25 AM
Extremely Important Concept Art(tm)
February 26, 2025 at 11:29 PM