Added an optional cursor weapon-status overlay. It shows cooldown / charges / spin-up / charge (based on the highest-DPS weapon in each group) for Primary, Secondary, Special 1, and Special 2. Groups that can’t reach the cursor range are shown in red. #devblog#gamedev#indiegame#space
November 6, 2025 at 3:31 PM
Added an optional cursor weapon-status overlay. It shows cooldown / charges / spin-up / charge (based on the highest-DPS weapon in each group) for Primary, Secondary, Special 1, and Special 2. Groups that can’t reach the cursor range are shown in red. #devblog#gamedev#indiegame#space
Making Dillydallying Dangerous: One thing that was missing from the assignments in eXoSpace was a sense of urgency. To address this, I borrowed an idea from FTL and modified it slightly: you will now be pursued by forces influenced by your target! #devblog#gamedev#indiegame#space
October 8, 2025 at 7:28 AM
Making Dillydallying Dangerous: One thing that was missing from the assignments in eXoSpace was a sense of urgency. To address this, I borrowed an idea from FTL and modified it slightly: you will now be pursued by forces influenced by your target! #devblog#gamedev#indiegame#space
Managing Massive Attacks in eXoSpace - At insanity difficulty, things were slowing down in eXoSpace. Solved by spawning ships a bit farther apart, gently pushing same-sided ships away from each other, and occasionally spawning fewer but larger ships. #devblog#gamedev#indiegame#space
October 2, 2025 at 12:54 PM
Managing Massive Attacks in eXoSpace - At insanity difficulty, things were slowing down in eXoSpace. Solved by spawning ships a bit farther apart, gently pushing same-sided ships away from each other, and occasionally spawning fewer but larger ships. #devblog#gamedev#indiegame#space
Rewarding Victories - Making a victory in eXoSpace more rewarding, by letting players convert resources into bounty, and take a discovered blueprint with them for their next runs. #devblog#gamedev#indiegame#space
September 30, 2025 at 11:15 AM
Rewarding Victories - Making a victory in eXoSpace more rewarding, by letting players convert resources into bounty, and take a discovered blueprint with them for their next runs. #devblog#gamedev#indiegame#space
A Different kind of Difficult: making eXoSpace boss fights more interesting. Got any ideas for bosses and boss mechanics that can be destroyed piece by piece? #devblog#gamedev#indiegame
September 17, 2025 at 8:19 AM
A Different kind of Difficult: making eXoSpace boss fights more interesting. Got any ideas for bosses and boss mechanics that can be destroyed piece by piece? #devblog#gamedev#indiegame
Here's the eXoSpace development roadmap for the coming months! Of course these are plans, and plans are subject to change, but it gives a good idea of what I'm planning on working on for the coming time. #devblog#gamedev#indiegame#space
September 13, 2025 at 7:19 PM
Here's the eXoSpace development roadmap for the coming months! Of course these are plans, and plans are subject to change, but it gives a good idea of what I'm planning on working on for the coming time. #devblog#gamedev#indiegame#space
Building a game that blends Reassembly (ship building + combat) with FTL-style encounters. This clip shows a warzone encounter where the player can choose a side. Got any ideas for encounters that would suit this mix? #gamedev#indiegame#space
May 13, 2025 at 2:47 PM
Building a game that blends Reassembly (ship building + combat) with FTL-style encounters. This clip shows a warzone encounter where the player can choose a side. Got any ideas for encounters that would suit this mix? #gamedev#indiegame#space
Take a peek at the bounty hunting and sandbox gameplay in this trailer of eXoSpace Combat Engineer, coming to PC in September 2025! #gamedev#indiegame#space
April 18, 2025 at 2:37 PM
Take a peek at the bounty hunting and sandbox gameplay in this trailer of eXoSpace Combat Engineer, coming to PC in September 2025! #gamedev#indiegame#space
Sandbox mode! I added a mode to eXoSpace where you can freely play around with any ships you encountered during missions, or build your own. Lots of fun to fool around with. #gamedev#indiegame#space
February 11, 2025 at 3:49 PM
Sandbox mode! I added a mode to eXoSpace where you can freely play around with any ships you encountered during missions, or build your own. Lots of fun to fool around with. #gamedev#indiegame#space
Math is beautiful: I added rhombus-shaped modules to eXoSpace, and now I can design Penrose-style ships. Didn't know what "Rhombus" and "Penrose" meant before this either. #gamedev#indiegame#space
February 6, 2025 at 3:57 PM
Math is beautiful: I added rhombus-shaped modules to eXoSpace, and now I can design Penrose-style ships. Didn't know what "Rhombus" and "Penrose" meant before this either. #gamedev#indiegame#space
Phasers, fire! You can now add destructive beam cannons to your ship in eXoSpace. Here I'm testing the new weapon type, which will come in multiple fixed and turreted variants.
January 23, 2025 at 9:19 AM
Phasers, fire! You can now add destructive beam cannons to your ship in eXoSpace. Here I'm testing the new weapon type, which will come in multiple fixed and turreted variants.
New encounter type: the warzone encounter! You’re thrust into the middle of a battle between two eXoSpace factions. You can choose to stay out of it (the safe option), or choose sides by attacking one faction. If your favored faction wins, you may reap rewards. If they lose however...
January 21, 2025 at 2:53 PM
New encounter type: the warzone encounter! You’re thrust into the middle of a battle between two eXoSpace factions. You can choose to stay out of it (the safe option), or choose sides by attacking one faction. If your favored faction wins, you may reap rewards. If they lose however...