#godot #gamedev #roguelike
#godot #gamedev #roguelike
Give my DualGrid a try next time you might use TileMapLayer and terrains in Godot!
#godot #dualgrid #pixelart #gamedev
Now, inscribed equipment will also drop! This really helps to teach the player what is possible with different combinations of inscriptions.
#godot #gamedev #roguelike
Now, inscribed equipment will also drop! This really helps to teach the player what is possible with different combinations of inscriptions.
#godot #gamedev #roguelike
This was a good reminder that genre staples are important and they're commonplace for good reasons.
#godot #gamedev #roguelike
This was a good reminder that genre staples are important and they're commonplace for good reasons.
#godot #gamedev #roguelike
The smallest UI changes sometimes have huge impact.
#godot #gamedev #roguelike #ui
The smallest UI changes sometimes have huge impact.
#godot #gamedev #roguelike #ui
While the final approach will be more stylized than this, it was easy to replicate the basics of a Nuclear Throne style lightning system.
#godot #gamedev #nuclearthrone
While the final approach will be more stylized than this, it was easy to replicate the basics of a Nuclear Throne style lightning system.
#godot #gamedev #nuclearthrone
#godot #roguelike #gamedev
#godot #roguelike #gamedev
Chests are boring. Instead, the player will need to complete a quick event to get their reward.
#godot #roguelike #gamedev
Chests are boring. Instead, the player will need to complete a quick event to get their reward.
#godot #roguelike #gamedev
I've zoomed this clip out a bit so you can see some of the magic happen. This will enable pressuring the player through increasingly difficult and numerous enemy spawns!
#godot #roguelike #gamedev
I've zoomed this clip out a bit so you can see some of the magic happen. This will enable pressuring the player through increasingly difficult and numerous enemy spawns!
#godot #roguelike #gamedev