evol-luci.bsky.social
@evol-luci.bsky.social
That’s Perry impressive!
November 25, 2025 at 3:24 PM
Omg ive been all around this, but never here… that must change! Thank you for sharing!
November 20, 2025 at 2:01 AM
Sooo true! Good luck hope we get to see the progress
August 26, 2025 at 10:00 AM
Do a sand based physics game that uses an accelerometer with this setup to make an “etch a sketch type app. You could have the pixels of the lines you draw follow gravity. So if you lay it down flat you can draw but if you hold it up the pixels fall like sand. Would be fun and interesting!
August 25, 2025 at 9:21 PM
There is nothing like the “love” of the “Baptist family” .
June 17, 2025 at 12:24 AM
Wait… is this going to be the kick in the ass i need to finally get my polyjamorous ass to break down and really hear The Beach Boys? I don’t dislike them, but I never saw myself going out of my way to really listen to them… here goes nothing i suppose…
June 12, 2025 at 2:56 AM
Thank you for sharing this. Currently building out a CRM with a couple of external modules tied in. This method should work nicely to help keep states clean and methodical.
June 12, 2025 at 2:50 AM
The reason i go on long hikes is to disconnect. The energy of the city wrecks my brain after enough time but the disconnect from the world is the real treat.
May 7, 2025 at 11:46 AM
No problem! Hope it helps with your ventures. Its doing well for me so far and it seems flexible enough that it could be adapted for infinite use cases.
May 5, 2025 at 5:03 PM
Happens every time, but when every day is a shit show, isn’t it to be expected? 😅😭 Be safe fellas.
May 5, 2025 at 4:57 PM
Litegraph.js is handling the graph frontend. More specifically rendering to a canvas2D element. github.com/jagenjo/lite... check it out!
github.com
May 5, 2025 at 4:54 PM