Evgenij Lutz
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evgenij-lutz.bsky.social
Evgenij Lutz
@evgenij-lutz.bsky.social
Software Engineer. iOS, macOS, Swift, SwiftUI, UIKit, AppKit, Metal

https://linktr.ee/evgenij.lutz
Made sure NEON builds for arm64 work as expected. Tested the biggest 12x12 block size with the least accurate compression: 2MB vs 68KB. Video of the final version on iPad vs the initial version on Mac, where I had messed up the color channels on image import:
August 27, 2025 at 4:20 PM
Making an interactive animation timeline editor with Bézier curves for UIKit and AppKit + SwiftUI bridge for a little hobby project, soon to be released
March 4, 2025 at 4:54 PM
Throwing shards on hit. I feel the urge to model the full version of the enemy on the right side, it looks kind of ugly right now ngl

#gamedev
February 16, 2025 at 7:51 PM
Now we are talking 😌
January 9, 2025 at 7:25 PM
Wanted to render explosion sprites using raster order groups and tile shading instead of built-in blending, got gpu hallucinations
#MetalAPI #gamedev
January 9, 2025 at 7:14 PM
I didn’t think I could easily interpolate back and forth between perspective and orthogonal projections just by interpolating every component of the projection matrices. I don’t need it, but hey, it looks pretty dang good.
December 27, 2024 at 12:32 PM
Never been as proud of myself as I am right now. Looks like I'm finally ready to move on from this test scene and start creating the actual game content.

#Gamedev #MetalAPI
December 1, 2024 at 9:50 PM