Ethan Roseman
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ethteck.bsky.social
Ethan Roseman
@ethteck.bsky.social
Reverse engineering enthusiast, 🐌, lover of games and other shtuff.

http://decomp.me
http://papermar.io
No wishing required; I explained several ways in which it is infact preservation. It doesn't look like this conversation is going anywhere, though. Thanks for engaging with me anyway
April 8, 2025 at 4:21 PM
there's development artifacts and game assets (that may or may not be actually exposed via gameplay). Not to mention, it provides a reliable way to reconstruct the original binary
April 8, 2025 at 4:02 PM
There's no need to be rude. I was responding to the idea that decomp isn't preservation, not the original tweet. Yeah, I agree you're not preserving original source code if you don't have the source code. That being said, there's a lot more that decomp preserves beyond source code
April 8, 2025 at 4:01 PM
Are you talking about PC ports? that has nothing to do with decomp other than decomp being one of many avenues to get there. As for decompilation projects, of course it's not the original code, but the end result is the input file, so it definitely does run on the original system.
April 8, 2025 at 2:18 PM
Why do you believe that decompilation is as far away from preservation as one can imagine? Are you referring to specifically non-matching decompilation? Personally, I feel like decompilation projects have the capability to preserve assets and game logic in a way that one can't even attempt otherwise
April 8, 2025 at 9:04 AM
The author of this project posted an update to the readme 2 hours ago that clarifies this is not under active development. github.com/joacolns/psr...

I think it's cool people are working on tooling for things like this, but I believe this project doesn't really exist yet in the way people expect
April 8, 2025 at 8:59 AM