A TTRPG Dev
Working at @stocknbull.bsky.social
On Project: Powerpunk
Website: stockandbull.com
1) Build Game over screen and health tracker.
2) Build out NPC stats and turn based Combat logs
3) Build Combat Algorithm
1) Build Game over screen and health tracker.
2) Build out NPC stats and turn based Combat logs
3) Build Combat Algorithm
1) Feed scrolls and other books to your Smithing book. So you can gain extra blueprints, functions, information and recipes.
2) Build basic client acceptance route and basic Quest requirements.
3) Rebuild crafty to accept as many extra functions as the character has unlocked.
1) Feed scrolls and other books to your Smithing book. So you can gain extra blueprints, functions, information and recipes.
2) Build basic client acceptance route and basic Quest requirements.
3) Rebuild crafty to accept as many extra functions as the character has unlocked.
1) Fueling Every Craft with your health (DONE)
2) Feed materials into the fire to regain health (DONE)
3) Craft items with different traits and stats. The more intricate the item the more health you must sacrifice. (DONE)
P.S: structuredClone saved my life🥲
1) Fueling Every Craft with your health (DONE)
2) Feed materials into the fire to regain health (DONE)
3) Craft items with different traits and stats. The more intricate the item the more health you must sacrifice. (DONE)
P.S: structuredClone saved my life🥲
1) Fueling Every Craft endevor with your health
2) Feed materials and items into the fire to regain health
3) Craft items with different traits and stats. The more intricate the item the more health you must sacrifice.
I'm building this in Javascript but will convert it to Godot.
1) Fueling Every Craft endevor with your health
2) Feed materials and items into the fire to regain health
3) Craft items with different traits and stats. The more intricate the item the more health you must sacrifice.
I'm building this in Javascript but will convert it to Godot.