@saltstonestudios.bsky.social
Making a card game called 'Nimbus Ladder' in between time.
The meshes are invisible -set to 'shadows only'. If you make the shadows soft enough, those primitive models cast pretty decent directional shadows.
The meshes are invisible -set to 'shadows only'. If you make the shadows soft enough, those primitive models cast pretty decent directional shadows.
I've seen people do this lighting method online with pixel art, we're doing those tricks except we're using higher res art, ambient occlusion maps + 3D ground Shadows.
I've seen people do this lighting method online with pixel art, we're doing those tricks except we're using higher res art, ambient occlusion maps + 3D ground Shadows.