💡 Estelle P
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estellep.bsky.social
💡 Estelle P
@estellep.bsky.social
Lighting artist @ Spiders games | 🎮 GreedFall 2

Inspired by classical chiaroscuro and modern photography.
I can brighten your day — and your scenery !

Portfolio: www.artstation.com/estellepanel
Opinions are my own.

#gamedev | #lighting | #photography
I was a bit bored tonight, so I thought I could make a few nebulas in substance designer. Yeah... just for fun. 👉👈

The render isn't perfect, but there's something magical about being able to generate them randomly. 💜💜💜
January 24, 2025 at 11:18 PM
I started this re-lighting in june to diversify my portfolio with science-fiction inspiration. Made in Unreal engine with lumen.
Many thanks to @guillaumedm.bsky.social ffor sharing his knowledge and advices. ♥‿♥

You can discover the project here: https://www.artstation.com/artwork/elD51b
August 9, 2023 at 10:02 AM
In april, I made a comparaison between my very first lighting (october 2022) and a recent one (april 2023). I guess... Never underestimate your capacity to learn and progress. If you believe in yourself and follow advices, you can improve your skills with some efforts.

Thank you Guillaume <3
August 9, 2023 at 9:47 AM
I finished the lighting process with a LUT made in Photoshop, and applied in the post-process volume. I increased the contrast and adjusted the color balance. This is an easy way to add the final touch to the lighting. Each lighting had its own LUT.
August 9, 2023 at 9:44 AM
The project was made with lumen from unreal5. In terms of lighting, I used a combination of dynamic lights associated with the previous HDRI Backdrop. I tried to emulate a natural light and avoid the feeling of unnatural spotlights.
August 9, 2023 at 9:42 AM
To recreate the atmosphere of the painting, I used an HDRI dropped in the HDRIBackdrop. The HDRI come from HDRIHaven. I twisted it with hue, saturation and exposure in photoshop. Then I added a gradient for a better blend with the ExponentialHeightFog.
August 9, 2023 at 9:41 AM
This time I wanted to contrast with the melancholy of the first lighting.
August 9, 2023 at 9:41 AM
I also worked on a more dramatic version on Guillaume's advices.
August 9, 2023 at 9:40 AM
The project was mainly inspired by Alexei Savrasov (1830 - 1897) a russian landscape painter. I worked to imitate his soft natural light and to recreate the specific contrast, between a bright sky and stormy clouds.
August 9, 2023 at 9:38 AM
I started this re-lighting project in april on #unreal5 to practice #Lumen. A big thank you to @guillaumedm.bsky.social for the time he gave me and for being the perfect mentor I needed.
August 9, 2023 at 9:37 AM
Back to our sibling cinema sessions. Tonight, it's "KUMONOSU-JŌ" or The Throne of Blood: Akira Kurosawa's Japanese take on Macbeth. This isn't my first attempt at a Shakespeare adaptation. Last time, I was captivated by Orson Welles' Othello.
August 9, 2023 at 9:29 AM