Essojadojef
essojadojef.itch.io
Essojadojef
@essojadojef.itch.io
I'm trying to make games and other things.
I also post here https://mastodon.gamedev.place/deck/@essojadojef
This #ScreenshotSaturday I present the second playable character of #AStandardDeviation: Rougeanne, captain of the space-pirates.

She is playable only for a small portion of the game but hopefully her unique toolset and more combat-oriented playstyle will make up for that.

#AdventureGame #PixelArt
November 15, 2025 at 8:53 PM
This week I've been working on some cutscenes for #AStandardDeviation.

The campfire cutscenes will provide some downtime and humour and hopefully they will spark some curiosity towards the lore of the island and of the universe of the game.

#ScreenshotSaturday #SoloDev #GameDev #MadeWithGodot
October 25, 2025 at 4:26 PM
For today's #ScreenshotSaturday I want to show the dynamic environment that I've been working on lately for the rooms that contain laser puzzles.

#Godot 's global shader parameters came in handy to manage the tiles palette.

#SoloDev #GameDev
October 11, 2025 at 8:58 PM
And here's also a version with the colorblind #accessibility feature turned on. What do you think?

It can be used to cheat the puzzle but if you want to do it I'm ok with that.
September 20, 2025 at 6:14 PM
For today's #ScreenshotSaturday I'll show some tone-mapping changes I made to #AStandardDeviation.

The core mechanic is that pretty much everything can be fragmented into colored copies. With this fragments should be easier to see.

Here is a before and after of the changes.

#GodotEngine #SoloDev
September 20, 2025 at 5:29 PM
Lately I've been focusing more on things other than gameplay or #vfx. But today I have something worthy of a #ScreenshotSaturday.

Some rooms have a diamond that interact with lasers, making objects in the room appear or disappear.

#AStandardDeviation #GameDev #SoloDev #MadeWithGodot
April 12, 2025 at 3:00 PM
Hm, haven't posted in a while. I made some enemies for the shoot 'em up section although it is mainly for fast travel. #ScreenshotSaturday #Shmup #ShootEmUp #AdventureGame #SoloDev #GameDev
February 22, 2025 at 6:23 PM
First #ScreenshotSaturday here on bluesky. This week I've worked on some enemies and interactions for A Standard Deviation.

The net is an unlock-able item that can be used to move objects or creatures that the player can't push.

#AStandardDeviation #SoloDev #GameDev #MadeWithGodot
January 18, 2025 at 4:11 PM