Trystan Goetze (they/them/theirs)
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errantcanadian.com
Trystan Goetze (they/them/theirs)
@errantcanadian.com
Philosopher, educator, writer, game designer. Sue & Harry Bovay Assistant Teaching Professor & Director of the History & Ethics of Professional Engineering at Cornell University.
🏠 trystangoetze.ca
🏢 ethics.engineering.cornell.edu
🎲 errantcanadian.itch.io
(2) Since the move doesn't just give you creative control over an area of lore, but compels you to add to lore when asked, it orients you to relationships, community, and history as central themes. In D&D, the game's relative lack of attention to these three themes implies that they are peripheral.
June 21, 2025 at 8:19 PM
(1) The move signals strongly that you're playing in a shared world and each person is responsible for some worldbuilding. Contrast with D&D, which encourages you to think of the DM as responsible for all of the lore, and players get to, at most, add a few characters or places from PC backstories.
June 21, 2025 at 8:19 PM
Fellowship's Command Lore move gives the player control over the lore for not just their character but the lore of that character's people as a whole, instructing the player to answer questions about their people honestly, if asked. My experience was that it does two things to shape play attitudes…
June 21, 2025 at 8:19 PM