Cause, could be, wrong but the output reads like issues I've run into with import scripts and setting the "owner" property (or not setting it). Yet the history mentions "Set Mesh"?
Cause, could be, wrong but the output reads like issues I've run into with import scripts and setting the "owner" property (or not setting it). Yet the history mentions "Set Mesh"?
Also there's a lot of ways to accidentally mess up the normals, to make it easier to check you can turn on the "Face Orientation" overlay.
Also there's a lot of ways to accidentally mess up the normals, to make it easier to check you can turn on the "Face Orientation" overlay.
Plus it'll import straight into Godot if you use a gltf/glb file. (.blend is inconsistent in my experience)
Plus it'll import straight into Godot if you use a gltf/glb file. (.blend is inconsistent in my experience)
Definitely gonna have to use this for some environments now. Thanks!
Definitely gonna have to use this for some environments now. Thanks!
What's the wireframe like though? I debated booleans but I always worry it'll mess it up too much.
What's the wireframe like though? I debated booleans but I always worry it'll mess it up too much.
I always spend ages tinkering with animation transitions for this stuff, that or root motion. How do you handle the transitions ?
I always spend ages tinkering with animation transitions for this stuff, that or root motion. How do you handle the transitions ?