https://store.steampowered.com/app/3084740/Command_Deck/
@CommandDeck.bsky.social
I'm not sure if we'll get to letting players create their own palettes. Could be interesting.
I'm not sure if we'll get to letting players create their own palettes. Could be interesting.
"If we look at the 100 most popular releases that came out in 2024, 28% of those titles were either going into or coming out of Early Access." Super interesting, would love to hear more detail here. (success rates while in EA, success rates post EA, etc.)
"If we look at the 100 most popular releases that came out in 2024, 28% of those titles were either going into or coming out of Early Access." Super interesting, would love to hear more detail here. (success rates while in EA, success rates post EA, etc.)
If you ever see even a single error in your Editor Console that looks like `rigidbody.force assign attempt for 'Object' is not valid. Input force is { Infinity, Infinity, Infinity }.` for the love of god listen to it
6/6
If you ever see even a single error in your Editor Console that looks like `rigidbody.force assign attempt for 'Object' is not valid. Input force is { Infinity, Infinity, Infinity }.` for the love of god listen to it
6/6
- Bad floating point values in a Transform or RigidBody can lead to hard crashes in Unity
- Unity prevents these values from being assigned when running in Editor, but not in builds
- Always watch out for divide by zero edge cases
5/6
- Bad floating point values in a Transform or RigidBody can lead to hard crashes in Unity
- Unity prevents these values from being assigned when running in Editor, but not in builds
- Always watch out for divide by zero edge cases
5/6
Did you know that Unity prevents assigning Inf and NaN to RigidBodies and Transforms in *Editor* but doesn't catch the bad values in builds?
4/6
Did you know that Unity prevents assigning Inf and NaN to RigidBodies and Transforms in *Editor* but doesn't catch the bad values in builds?
4/6
3/6
3/6
2/6
2/6