.:Eric Gurt:.
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eric-gurt.bsky.social
.:Eric Gurt:.
@eric-gurt.bsky.social
^^
April 25, 2025 at 2:19 PM
Happy late Birthday!

Your arts are really great ^
April 25, 2025 at 11:36 AM
Hello ~
March 26, 2025 at 12:27 AM
Hi ^^
March 11, 2025 at 7:51 PM
:O

I need to finish Plazma Burst 2 H5 port and publish it somewhere outside of official website too (though it is already fully playable when it comes to campaign mode).
March 11, 2025 at 7:50 PM
I wonder if someone will ever try to train an AI model that is specifically generates one single lightmap texture like that for the game. It could probably even react to more variables than just day/night cycle, such as indoor doors/elevators/lights/breakable objects.

Sounds like overkill though.
January 22, 2025 at 8:23 PM
I usually like baked lightmaps with light bounces somewhat. Though they might matter in brighter scene games only. And take some time to implement and render.

In game's level editor such lightmap can be generated by putting camera into each texture texel essentially, about 2-3 iterations in total.
January 18, 2025 at 3:02 PM
Hmm. I believe water does expand when heated up.

It looks cool, red tint looks nice too. Tint might suit depending on the purpose ^
November 19, 2024 at 11:35 PM
:D
It's been my Discord profile picture for a while too :]
November 19, 2024 at 11:32 PM