Instancing bricks is too heavy at scale, so I use simple textured geometry for terrain—building on techniques from my last animation, still experimenting with Geometry Nodes.
#b3d #blender
#b3d #30DayMapChallenge Day 8 – Urban
#b3d #30DayMapChallenge Day 8 – Urban
Massive files led me to create a Python workflow, splitting the data into chunks to load into Blender: github.com/EnriqueFuste...
#b3d #30DayMapChallenge Day 8 – Urban
Massive files led me to create a Python workflow, splitting the data into chunks to load into Blender: github.com/EnriqueFuste...
#b3d #30DayMapChallenge Day 8 – Urban
Made a few sales and hundreds of maps—first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.
Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.
Made a few sales and hundreds of maps—first by hand (Photoshop), then with #Mapbox + #Python (OpenCV & Pillow).
Focused more on craft than marketing, but learned a lot.
Yesterday felt like redemption: #30DayMapChallenge Day 3 – Polygons.