EngineerSmith
engineersmith.net
EngineerSmith
@engineersmith.net
Passionate programmer, fantasy reader, and British game developer!

https://github.com/EngineerSmith
https://www.youtube.com/@EngineerSmithOfficial

#gamedev #love2d
Pinned
I started my programming adventure back in 2011, and started getting into game dev when I started university in 2016. I've worked in the game industry, but now I'm pursing game dev as a hobby.
I have the full gameplay loop in now! Just need to spend the next 24 hours putting in content!
youtu.be/kufRglWhvII

#SolarpunkJam #love2d #gamedev #programming #gamejam
May 9, 2025 at 9:44 PM
Much progress has happened, and I'm nearing getting the full loop in!
youtu.be/SqIXzww0m0Y

#SolarpunkJam #love2d #gamedev #programming #gamejam
Day Zero, Anima Jam 2025 - Progress 10 - Cutscene, dialogue, audio!
YouTube video by EngineerSmith
youtu.be
May 5, 2025 at 6:54 PM
Who knew you could write an animation system from scratch in *checks notes* 2 days! 😅
youtu.be/UaSUuYpHIYk

#SolarpunkJam #love2d #gamedev #programming #gamejam
Day Zero, Anima Jam 2025 - Progress 5 - Animation Heaven!
YouTube video by EngineerSmith
youtu.be
April 26, 2025 at 4:37 PM
After a painstaking amount of time of data entry and number tweaking. An actual character is in! 🎉🥳 🎉
youtu.be/a5R9rcVZHq8

#SolarpunkJam #love2d #gamedev #programming #gamejam
Day Zero, Anima Jam 2025 - Progress 4 - Character Finished
YouTube video by EngineerSmith
youtu.be
April 24, 2025 at 7:36 PM
Not as exciting, but I got animations defined by file; so they can be tweaked too. Nothing is hardcoded so far. I've also been working on the dialogue system
youtu.be/ENVG1iN2lEQ

#SolarpunkJam #love2d #gamedev #programming #gamejam
Day Zero, Anima Jam 2025 - Progress 2 - Character Animation file defined
YouTube video by EngineerSmith
youtu.be
April 23, 2025 at 7:04 PM
A new day, a new jam. I've already got a Character dancing around youtu.be/ogpqHG70ZGE?...
#SolarpunkJam #love2d #gamedev #programming #gamejam
Day Zero, Anima Jam 2025 - Progress 1 - Character Cutout Animation
YouTube video by EngineerSmith
youtu.be
April 22, 2025 at 3:30 PM
My #love2d library is alive! I can add, update, and remove components across threads. I just need to polish and add more components now. #webdev #gamedev
youtu.be/dMwKQ5XrvoM
MintMousse | Web Console Library | Love2D
YouTube video by EngineerSmith
youtu.be
April 4, 2025 at 5:56 PM
I've been rewriting my #love2d library which hosts a web console for your love apps. It is now running on WebSockets instead of a REST API.
March 28, 2025 at 4:53 PM
I got a basic pathing ai in my #gamejam game. Now to try and get combat in! Hopefully the zombies will be a worthy foe!

#love2d #gamedev #indiedev #JingleGameJam2024 #JingleJam
youtu.be/dW94a5Mfwnw
Jingle Jam Game Jam 2024 - Progress 6 - Dumb AI
YouTube video by EngineerSmith
youtu.be
December 4, 2024 at 3:31 PM
I'm in a #gamejam! After the first day, I've got a basic world, and I've started to write collision handling. It's going well so far. Hopefully it can be pulled together!

#love2d #gamedev #indiedev #JingleGameJam2024 #JingleJam
youtu.be/qR3C6aH4wUA
Jingle Jam Game Jam 2024 - Progress 2
YouTube video by EngineerSmith
youtu.be
December 2, 2024 at 8:48 PM
I finally made something visual to share! I've got my settings menu UI in place now, and switching between options.

#love2d #gamedev #indiedev
November 20, 2024 at 2:02 PM
This is one of my old projects; a web console for #love2d. Useful for game servers - I'm still working on it on and off as an open source library. I haven't made a stable release yet, but it's always fun showing it off

www.youtube.com/watch?v=DB-6...
github.com/EngineerSmit...

#gamedev #backend
Server web console | Love2D
YouTube video by EngineerSmith
www.youtube.com
November 16, 2024 at 5:52 PM
I started my programming adventure back in 2011, and started getting into game dev when I started university in 2016. I've worked in the game industry, but now I'm pursing game dev as a hobby.
November 14, 2024 at 9:07 PM
Heyo! I've decided to use this account as a blog of my game development adventures. I often make games that I just throw away, so maybe it'd be nice to have it stored somewhere that can be looked back on.
November 14, 2024 at 9:02 PM