enenra
enenra9.bsky.social
enenra
@enenra9.bsky.social
This is how it looks with red paint instead - inside of Space Engineers the turret can be repainted to any color.
January 1, 2026 at 1:44 PM
I also made this animation but it wouldn't let me add it to the other post.
Sidenote: This is using all Space Engineers base game materials.
January 1, 2026 at 1:40 PM
The planet editor part of the addon is not really finished or properly streamlined yet so you're not missing much to be honest!

I'll work on it again when I dig myself out of my current focus on MES + MES configs.
November 7, 2025 at 9:44 PM
My mind locked in on "body pillow" and it's not that, but man that would be funny.
November 7, 2025 at 5:57 PM
Nice! Planet modding is fun but can also be very tricky. Been working on a Blender Planet Editor for a while but properly systematizing that is tricky. Photoshop is a good option, though matching up the sides might end up tedious. Someone made an image processing script to help with that though.
November 7, 2025 at 6:34 AM
But I feel this could give a bit of valuable context to the tales about the big picture at the time, and help people frame the happenings in their imagination.
October 15, 2025 at 9:57 PM
Hi, I love the podcast!
I wanted to ask if it would be possible for you to go a bit more into how everyday life was for people in terms of technology available? I always have a hard time imagining how everyday people would live since the podcast is (understandably!) focused on the big picture.
October 15, 2025 at 9:55 PM
Love the episode, still not done but wanted to mention something that I think got forgotten: In the comics you read, Ulic Quel Droma (or however that was spelled) also got cut off from the force by Naomi Sunrider who immediately regretted it afterwards because of how violating it was.
July 4, 2025 at 5:07 AM
Manual placement definitely sounds like a lot of work but also gived maximum control and the ability to nicely present it that is great for 2D.
June 28, 2025 at 7:10 PM
Interesting! I've been toying with the idea of making a 3D map in Blender for a while but my plan was to use a spreadsheet of coordinates as a base to then automatically place the systems. Will take a bit of tinkering but is definitely possible. And there are fan-made sheets with that data available
June 28, 2025 at 7:09 PM
I'm late but very curious as to how one even goes about such a project, if you can speak to that? Is it based off of a spreadsheet with exact coordinates that is then used to generate the map, at least partially? Or do you place the systems manually in roughly the right positions?
June 28, 2025 at 5:29 PM
Ah yes, the Dead Man's Pitch.
May 16, 2025 at 6:00 AM
Congrats, grampa! 😁
April 4, 2025 at 5:03 AM