Endis
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endijs.org
Endis
@endijs.org
Junior Level Designer at Ubisoft
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https://www.endijs.org/
Been rather inactive on Bluesky but some rather good things have happened to me recently! 🎉
August 7, 2025 at 7:43 AM
I love placing platforms! Check out Septicia on Itch! nobmedia.itch.io/septicia

#gamedev #indiegame #gamejam #leveldesign
February 9, 2025 at 2:54 AM
Participated in my very first game jam! What a stressful week it has been but now I can enjoy No Man's Sky for a week before Brackey's game jam!

nobmedia.itch.io/septicia

#gamejam #gamedev #UnrealEngine #indie
February 8, 2025 at 10:42 AM
Wrapped up our first ever game fest yesterday at Hastings Games Fest! It was fantastic! I really enjoyed meeting everyone there and letting people try out our game! Had the chance to try out Grove, Reality Drift and Balance of Kingdoms which were my favourites throughout the entire event!
January 27, 2025 at 5:06 PM
@darevil.bsky.social Can you draw me
January 26, 2025 at 11:26 PM
Inspired after watching 20th anniversary documentary!
Short level where Gordan is ambushed by combines after meeting up with the resistance and retrieves his suit.
Level focuses a bunch on scripting to setup the ambush scene and breathe life into the resistance characters.
#blockout #leveldesign
November 18, 2024 at 4:02 PM
working on a new level! this one is purely focused on exploration and climbing!

some hidden paths will lead to some spectacular views!

#blockout #leveldesign #gamedev
October 23, 2024 at 7:37 PM
Blockout for the last part of my Uncharted inspired level! Player has to enter a port to extract some important documents and then get the hell out of there!

#blockout #leveldesign #gamedev
October 21, 2024 at 8:25 PM
Designed a car park action section. The player has the choice of doing it stealth or just kill everyone, but killing everyone will alert the enemies in the next section of the level.
2nd screenshot is me trying to guide the player in the right direction :D

#blockout #leveldesign
October 20, 2024 at 5:32 PM
Couple more screenshots of the level I'm working on.

In this section, the player has to jump between buildings and solve a quick puzzle to reach an area with enemies. (very short summery :P)

#leveldesign #gamedesign #blocktober
October 19, 2024 at 9:19 PM
Screenshots of my TF2 KOTH map that I had to make while studying game design at university.

The map features extremely quick spawn times and quick capture times. We love chaos!

It was also my first time using Hammer to make a map. 😁

#leveldesign #tf2 #gaming
October 19, 2024 at 2:06 PM
Working on a level inspired by Uncharted for my portfolio.

The level primarily focuses on story-telling as most of my levels have been for multiplayer games.

Current look of the start area.

#blocktober #leveldesign #gaming
October 18, 2024 at 4:31 PM