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enderprism.bsky.social
enderprism 🏳️‍🌈
@enderprism.bsky.social
i make art sometimes
NSFW DNI
relatable…
November 18, 2025 at 7:08 PM
November 17, 2025 at 6:58 PM
can i make Geonodes Group sockets library overrideable?
i'd rather use a Geonodes group with a menu switch to toggle my OC's outfits than custom properties and drivers (which are pretty annoying to work with)
November 7, 2025 at 9:26 PM
there (i'm a psycho who plays Celeste on keyboard and jumped into Farewell without doing any B-Sides, and this room took me way too long to complete, yes i skipped the heart gate) — 2025-07-06
November 4, 2025 at 10:20 PM
November 1, 2025 at 3:11 PM
halloween art
November 1, 2025 at 12:23 AM
hotfix update
the stars on his body didn't look right
October 25, 2025 at 8:12 AM
smaller update for Null but i made his body a bit more muscular
October 24, 2025 at 7:47 PM
pretty big redesign today
i made the main color of Ender's body the dark one, so the tail transitions from the body better
October 24, 2025 at 7:47 PM
a good example of this
the language server can't help you
October 24, 2025 at 4:18 PM
small rework
i also added corrective shape keys so there shouldn't be anymore issues with clothes clipping
October 23, 2025 at 2:06 PM
meanwhile that variable is clearly not None so blender is probably tripping or smth
October 23, 2025 at 12:15 PM
i can't want for the new NPR branch
4.4-npr-prototype is starting to show cracks, i can't install Geonode Shape Keys and it works fine in 4.5 and in 5.0…
i get this cryptic error when i try to enable it (i don't know how bpy works)
October 23, 2025 at 12:14 PM
oh wow
October 20, 2025 at 11:10 AM
so his tail is 30ft and his torso is 5ft
the total should be 35ft then
that makes them uh pretty tall
October 20, 2025 at 9:18 AM
aren't Object-inheriting classes inherently bigger since they store properties, methods, constants and signals in the ClassDB?
dicts are just hashmaps
October 19, 2025 at 11:54 AM
October 18, 2025 at 6:54 PM
it would be nice to have a way to exit early of a repeat zone and not go through all the iterations, to optimize raymarching setups
they get kinda expensive to run because it goes through all the iterations and does so a lot of times for antialiasing
October 15, 2025 at 1:55 PM
the fields were in the wrong order
October 14, 2025 at 9:05 PM
speed trigger as promised
October 14, 2025 at 8:42 PM
these are my specs
October 11, 2025 at 8:19 PM
it seems to go through the main menu fine but then it slows my system to a halt and steamvr crashes
October 11, 2025 at 8:18 PM
does anyone know how to get Bonelab to run with ALVR or WiVRn? i bought the game a while back but i can't actually play it because of this screen of doom (i'm on linux)
October 11, 2025 at 4:39 PM
gdscript really needs structs
this doesn't need to be a class
October 11, 2025 at 7:42 AM
i cooked
October 1, 2025 at 9:59 PM