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eminus.bsky.social
eminus
@eminus.bsky.social
I explore realities, mostly virtual and augmented.

Meta Quest Creator Partner, XREAL Beta Tester and Community Moderator
It got negative reviews but I played through MindsEye over the past couple of days. It was not the best game I've ever played but the actors and their digital representations were good and I will enjoy exploring the sort of Las Vegas cityscape in free roam now that I've finished the game.
August 27, 2025 at 3:01 AM
It begins. I'm gonna wreck it!
July 17, 2025 at 4:33 AM
For more than 5 years, I avoided this. I was less diligent with my masking this past week and here we are. Not in any way fun.
June 17, 2025 at 3:33 AM
This form of marketing worked really well for former WWE superstar Virgil.
June 13, 2025 at 11:04 AM
Did everyone check out the Meta booth at AWE?

Two pair of Ray-Bans, a QR code and a framed printout.

Very eye catching and clearly a high priority for a silver sponsor of the event to have an impactful presence on the show floor.
June 13, 2025 at 11:03 AM
Kathleen Cohen and Elad Offer talking about bringing Bono Stories of Surrender Immersive version to the Apple Vision Pro.
June 11, 2025 at 11:55 PM
The Bushnell family chatting about Atari, Dreampark, the past, present and future and more. Also, Brent got to try Moohan at AWE, so someone has one out there...
June 11, 2025 at 10:08 PM
Will Eastcott from PlayCanvas out now talking about Supersplat, enabling Gaussian Splats to be optimized and published via platforms like WebXR. PlayCanvas is working to make Spectacles the key platform for viewing this type of content.
June 11, 2025 at 8:52 PM
Enklu's Verse Immersive AR Centers will soon have Sightcraft playable in 12 locations on Soectacles.
June 11, 2025 at 8:49 PM
Ray Kallmeyer from Enklu out to talk about Sightcraft which is playable outside the main stage in the Snap Lounge.
June 11, 2025 at 8:46 PM
Ihor Kuzin out talking about Snap's Basketball Trainer Lens which playable outside the convention center here at AWE.
June 11, 2025 at 8:43 PM
Bobby Murphy from Snap out now talking about Spectacles (which I can't wait to buy next year). Quick summary of yesterday's keynote and giving an intro to development with Lens Studio and Lens Core.
June 11, 2025 at 8:38 PM
Sonya Haskins and Jason Rubin in conversation and reminiscing about history, talking about how they met at Oculus Connect 4 at the Echo VR Tournament.
June 11, 2025 at 8:03 PM
We got to check out the fantastic Dreampark setup that is currently a cross between Super Mario Bros and Wand Duel. I sunk a pirate airship and we both collected lots of coins!
June 11, 2025 at 7:47 PM
I played Snak by Resolution Games and Michele played Whack a Mole in the Snap Spectacles. Can't wait for 2026 consumer release!
June 11, 2025 at 7:47 PM
Juston back to share how easy it is to develop for Android XR. If you are already developing for Android, Unity or Open XR, you are already building to support Android XR. Says YouTube XR is so good.
June 11, 2025 at 5:31 PM
Said from Qualcomm has taken the stage. Qualcomm has been in the XR business for over a decade. Quality features, services and an OS fully integrated into the silicon. Moohan is apparently 4.3k x 4.3k per eye. He is excited to collaborate to provide choice in devices to make them personal.
June 11, 2025 at 5:28 PM
Project Aura uses this reference approach and will first launch as a developer edition which can then be used to scale to other Android XR devices across the ecosystem.
June 11, 2025 at 5:23 PM
Snapdragon Spaces developers can seamlessly migrate apps to Android XR. Reference devices optimized to the full software stack and enable different configurations balancing visual quality and price.
June 11, 2025 at 5:22 PM
Hugo Swart out to talk about fragmentation in the XR ecosystem. Stressed Android openness and collaboration. Android XR scaling to your needs with Video See Through, Open See Through, AR and AI glasses (four types of device). Now talking about the robust perception stack.
June 11, 2025 at 5:20 PM
Lightweight all day wear smartglasses have to be comfortable but pack enough technology (camera, mic, speakers and optional display) to finally realize the vision of Google Glass, bringing the power of Gemini and natural interactions.
June 11, 2025 at 5:15 PM
Headsets have an infinite screen with hand, eye and voice tracking with virtual and mixed reality and Gemini integration.
June 11, 2025 at 5:12 PM
Did you know there are four types of Android XR device?
June 11, 2025 at 5:10 PM
Now talking about LLM and multimodal AI advancements and display technology convergng to extend reality with Android XR.
June 11, 2025 at 5:08 PM
Back at the main stage for the Android XR presentation with Juston Payne. First few minutes were a video that was also shown at Google I/o. Juston starting with talking about the original Google Glass vision video from 13 years ago.
June 11, 2025 at 5:05 PM