Elric Steelsword -> Open For Commissions
elricsteelsword.bsky.social
Elric Steelsword -> Open For Commissions
@elricsteelsword.bsky.social
3D artist and game dev. OPEN FOR COMMISSIONS

C#
Unity
Blender
Rigger
Sculptor
Writer

Artstation.com/elricsteelsword
I mean... fuck is a good word! xD
December 3, 2025 at 5:32 PM
Excerpt from a screen rant article. It's amazing how you can spin a feeling of an article by word choice and just... ignoring numbers and basic sense. I haven't played the game, but... what? 95% positive in 2 days is *fucking good*. No taking account the novelty of Hollow Knight. Just a sloppy
1/2
September 8, 2025 at 7:01 AM
This guy, apparently. Who knows where it originated. And who cares? I agree with others saying it's an attempt at propaganda, cause they want it to be dying. The solution then being, ofcourse, to ignore it completely.
May 26, 2025 at 9:00 PM
Targeted movement. Guards/attacks broke! Oh well, two steps forward and one step back I guess.

(Damn my animations are horrible. So much shit to fix 😭)
March 26, 2025 at 7:11 PM
Guards and attacks. Broke this while fixing up targeted movement though.
March 26, 2025 at 7:09 PM
I need work! I do mainly rigging and sculpting, but can animate and model. Send me a message for commission work!

#gamedev #3D #Art
March 12, 2025 at 1:42 PM
Commissioned stretcher rig :) (The legs also work when rotating the bed base ofc, forgot to record that)
February 26, 2025 at 3:09 PM
Animating takes so much time. Just another 14* animations to block out, and then polish. Haven't done this too much, so really no idea how long it's gonna take. A month? Two? Who knows.

*Will probably need a bunch more locomotion anims.

#GameDev #Animation #HEMA
February 18, 2025 at 7:00 AM
February 14, 2025 at 12:56 PM
These are the ones I made for myself when I still had a workshop. There's some issues with them so I kinda need to put em back in a forge eventually. But oh well, we live and we learn.
February 12, 2025 at 6:22 PM
Shit aint easy yo. I thought I understood armour articulation, but I have been proven wrong.

#GameDev #Armour #Rigging
February 12, 2025 at 5:48 PM
So many details.

#GameDev #CharacterArt #3D
February 9, 2025 at 11:23 PM
Concepting some armour. A few years as an armourer might be paying off!
Debating with myself how I'm going to rig this. I probably should allow myself to make the plate deform some, but it ... hurts my soul doing that. But doing it "proper" will take a lot time.

#GameDev
February 9, 2025 at 4:49 PM
Rigging up main character. Built from scratch, but copied some stuff i like from Rigify. Including widget shapes 😅
#gamedev
February 3, 2025 at 4:12 PM
GameDev character sculpting. It's not easy when it's hard. Especially arms.
January 26, 2025 at 1:23 PM
mmm, fun. Old disk, and it's mostly a dump-drive atm (old stuff and such). Got the important stuff on another, newer driver. Part of the issue might be that's its still ntfs, since I could reformat it when I moved to Linux (too much stuff).
January 11, 2025 at 2:50 PM