el
banner
elliot.website
el
@elliot.website
and visual and creativity and computers and math and

elliot.website
December 12, 2025 at 3:44 PM
Reposted by el
It's that time again: ✨we’re hiring✨

We're looking for a @godotengine.org IDE Engineer to help us build the next generation of collaboration tools inside the engine itself! More detail here: inkandswitch.com/jobs/godot-ide-engineer

(Remote role 🌍🌎🌏)
Godot IDE Engineer
Help build native, visual version control for collaborative game development in Godot
inkandswitch.com
October 3, 2025 at 7:22 PM
formation of the mandelbrot fractal
September 29, 2025 at 4:01 PM
Reposted by el
12 exciting live-programming projects will be presented at LIVE this year. It's free, online, and coming up soon!

Sat 9/27: Videos premiere
Sat 10/4: Q & A and discussion over Zoom

Details on projects are up already at liveprog.org; more schedule & links coming soon.

Hope to see ya there!
September 20, 2025 at 12:33 AM
Adding a lil asymptote to sin
August 18, 2025 at 1:09 AM
Reposted by el
We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 🎉

The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.

Deadline: September 28th
More info 👇
grants.draknek.org
August 8, 2025 at 2:12 PM
Squarifying each quad in a loop of quads using inverse bilinear transformation
July 28, 2025 at 6:10 PM
Reposted by el
Do you write TypeScript? Enjoy Automerge? Love building both tools and community? You might be a great fit for our ✨new✨ Automerge TypeScript Maintainer role!

www.inkandswitch.com/jobs/automer...

(Remote role, 🇬🇧 UK-based preferred but not required)
Automerge TypeScript Maintainer
Industrial research lab working on digital tools for creativity and productivity
www.inkandswitch.com
July 23, 2025 at 10:05 PM
Reposted by el
Dogfooding a todo list in hazel
July 10, 2025 at 7:44 PM
Here's an old comic I made for elliot.website/editor/
July 8, 2025 at 11:19 PM
abstract explorational sketch of relational layout from a few months ago
June 30, 2025 at 6:32 PM
Typing and snapping things together
June 14, 2025 at 3:56 AM
June 14, 2025 at 3:51 AM
Reposted by el
BTW: I'm slowly assembling a LIVE Primer to help folk submitting to LIVE (& others) get the lay of the land. Please take a look and let me know what's missing, what sucks, what's rad, etc.

live-workshop.github.io/primer/
The LIVE Primer
The LIVE Primer
live-workshop.github.io
June 13, 2025 at 3:50 AM
Reposted by el
What if you didn't need git to collaborate on games?

We've been prototyping a new approach to collaboration in Godot: live and async collaborative editing, with branches and diffs, built right into the editor.

We're looking for people to test out an early version, see link in next post:
May 15, 2025 at 10:12 AM
Making progress on my relational layout lib. Did a pass on improving the API and hopefully the code is more readable now.
May 9, 2025 at 1:33 AM
Reposted by el
Newsletter is back with some textiles + computation artworks and life updates.

theimpermanent.substack.com/p/three-text...
May 6, 2025 at 8:33 PM
Reposted by el
you can save and open screenpond creation on pondiverse.com
May 2, 2025 at 5:38 PM
Here's a cut of some of my interactive and visual work from the past year.

I'm looking for work! I'm looking for remote work developing, prototyping and/or researching on editors, custom interactive things, or visualizations. I mostly work in JS/TS. Let me know if you know something pls ty :)
April 29, 2025 at 5:16 PM
Reposted by el
its kinda crappy and there's a lot of scaffolding in place but it works

pondiverse.com
April 25, 2025 at 5:08 PM
April 15, 2025 at 5:54 PM
Reposted by el
I'm working on a game with @elliot.website.

#screenshotsaturday
April 12, 2025 at 6:32 PM
April 11, 2025 at 7:41 PM
2 Mechanism
April 11, 2025 at 2:35 PM