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Might contain NSFW
(But I miss the OldTwitter)
(I had forgotten how easy hammer/source is to use, this whole little map was made in less than a day)
#sourceengine #hl2
(I had forgotten how easy hammer/source is to use, this whole little map was made in less than a day)
#sourceengine #hl2
Sifting through the code, came across command "striderbuster_allow_all_damage 0". It prevents anyone but player from detonating Magnusson Devices.
"Sweet", I thought, "I'll just switch it on and let rebels blow up Striders w/ bombs."
Well it works. But it also blows up the game.
Sifting through the code, came across command "striderbuster_allow_all_damage 0". It prevents anyone but player from detonating Magnusson Devices.
"Sweet", I thought, "I'll just switch it on and let rebels blow up Striders w/ bombs."
Well it works. But it also blows up the game.
New school year begins and I learn from classmates about a new-ish game "Half-Life 2" (had no Internet, didn't read gaming magazines, didn't know).
I've been playing HL2 for 20 years now. While I have many favourite games, this one's the dearest, and must've influenced me the most.
New school year begins and I learn from classmates about a new-ish game "Half-Life 2" (had no Internet, didn't read gaming magazines, didn't know).
I've been playing HL2 for 20 years now. While I have many favourite games, this one's the dearest, and must've influenced me the most.
steamcommunity.com/sharedfiles/...
steamcommunity.com/sharedfiles/...
Honesty, if the Nvidia really wants to build a modding community for their tool, they should make it actually good to instead of paying money (directly or indirectly) to people
Honesty, if the Nvidia really wants to build a modding community for their tool, they should make it actually good to instead of paying money (directly or indirectly) to people
I voice Lucile in this video. Enjoy!
#voiceactor #voiceactress #moddb #videogame #indiedev #indiegame #thelastgoodbye
I voice Lucile in this video. Enjoy!
#voiceactor #voiceactress #moddb #videogame #indiedev #indiegame #thelastgoodbye
In Point Insertion, this white window has a small wall behind it, secluded in its own tiny sky box. It was apparently meant to be visible, but the white light-emitting brush was not set up to be invisible like every other window in the level.
In Point Insertion, this white window has a small wall behind it, secluded in its own tiny sky box. It was apparently meant to be visible, but the white light-emitting brush was not set up to be invisible like every other window in the level.
Thx to the "Miro-Kuroi-Mato"
Thx to the "Miro-Kuroi-Mato"
Created with the help of @scornkeeper.bsky.social and with the VScript code made by Alivebyte and gregg
My final entry for Map Labs:
Moving Forward
youtu.be/GrbLSlrTf9E
#modding #halflife #gamedev
Created with the help of @scornkeeper.bsky.social and with the VScript code made by Alivebyte and gregg
My final entry for Map Labs:
Moving Forward
youtu.be/GrbLSlrTf9E
#modding #halflife #gamedev
Well, I tried to take part but didn't have the motivation. So I reused the hallway for my cliffside map, just without the car.
Left is original, right is new.
#gmod #garrysmod #halflife #hl1 #goldsrc #source