elijah seed-arita
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elij.dev
elijah seed-arita
@elij.dev
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Partner at @internetstudio.bsky.social / working on bluesky (╹◡╹)♡
// i live for the internet
progress today on extending bulk action support to connections (in addition to nodes themselves)

probably need to tweak the z order of the selection outline
November 17, 2025 at 12:56 AM
finished the bones of the flexible action menu system and implemented the first few actions!

actions are displayed conditionally based on whether they're available for the current selection. the example here is that "edit label" is only available when <= 1 node is selected.
November 15, 2025 at 1:38 AM
these new action buttons don't do anything yet, but it will look something like this. planning to add a flexible action button system that displays a union of available actions for the selected elements.
November 13, 2025 at 6:28 AM
working on upgrading the multi select experience. the goal is to consolidate many context menus into 1 to allow bulk actions
November 11, 2025 at 7:49 AM
i'll be sharing my experience hacking out a no-dependencies Expo mobile game in 2 hours at React Native Meetup, which we're hosting in Pike Place! see you there! luma.com/5vaezo59
November 5, 2025 at 7:08 AM
That's it. Here's the final product. You have a player that can move around. This is a very basic game, but I hope it gets your imagination running. I plan to continue this series with a lot more info.

What medium would people prefer? Video, blog, or continuing like this?
October 7, 2025 at 4:06 AM
October 7, 2025 at 4:06 AM
October 7, 2025 at 4:06 AM
Wanted to share how easy it is to create a simple game in JavaScript. Set aside about 20 minutes, this is what we'll create today - a player you can control with WASD.
October 7, 2025 at 4:06 AM
engineer's design practice 0x3
linear sidebar study

compared to writing code, figma makes me feel like a slug. rn it takes me longer to build out a design in figma than to literally code it. but it's important to try new mediums, and it may help me learn to think differently!
August 24, 2025 at 11:49 PM
today's release, super basic text formatting
July 11, 2025 at 8:53 PM
more work on pathfinding for diagram.page. trying to preserve the bezier lines when there's an obstruction, instead of defaulting to hard angles.

it's pretty janky rn but i'm starting to feel fairly confident about shipping this feature in the near future once fixed!
June 10, 2025 at 6:42 PM