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Wait no more! I share here precompiled binaries of tint CLI: github.com/eliemichel/d...
Wait no more! I share here precompiled binaries of tint CLI: github.com/eliemichel/d...
👉 The ongoing "Next" rewrite of my guide reached the Hello Triangle chapter 🥳 eliemichel.github.io/LearnWebGPU/...
👉 The ongoing "Next" rewrite of my guide reached the Hello Triangle chapter 🥳 eliemichel.github.io/LearnWebGPU/...
👉 The paper's page: wbrbr.org/publications...
Congrats to @wbrbr.bsky.social, M. Sanchez, @axelparis.bsky.social, T. Lambert, @tamyboubekeur.bsky.social, M. Paulin and T. Thonat!
👉 The paper's page: wbrbr.org/publications...
Congrats to @wbrbr.bsky.social, M. Sanchez, @axelparis.bsky.social, T. Lambert, @tamyboubekeur.bsky.social, M. Paulin and T. Thonat!
On patreon: www.patreon.com/posts/ongoin...
On Discord: discord.gg/2Tar4Kt564
Outline:
🔹 The LearnWebGPU guide
🔹 WebGPU-distribution
🔹 RenderDoc
🔹 WebGPU-C++
🔹 WebGPU spec
🔹 Dawn
🔹 wgpu-native
🔹 GLFW and SDL
🔹 Slang x WebGPU
On patreon: www.patreon.com/posts/ongoin...
On Discord: discord.gg/2Tar4Kt564
Outline:
🔹 The LearnWebGPU guide
🔹 WebGPU-distribution
🔹 RenderDoc
🔹 WebGPU-C++
🔹 WebGPU spec
🔹 Dawn
🔹 wgpu-native
🔹 GLFW and SDL
🔹 Slang x WebGPU
(Don't mind the usage field, it's a placeholder value for now)
(Don't mind the usage field, it's a placeholder value for now)
Because chronologically they are submitted before the render pass even though the API call occurs after.
Because chronologically they are submitted before the render pass even though the API call occurs after.
This is an early test that only lists the API calls, but already promissing! Will share when usable.
This is an early test that only lists the API calls, but already promissing! Will share when usable.
More info and results on the web page! 👉 eliemichel.github.io/SdfManipulat... 7/8
More info and results on the web page! 👉 eliemichel.github.io/SdfManipulat... 7/8
Not easy, when the entire shape is only #implicit! 5/8
Not easy, when the entire shape is only #implicit! 5/8
An IK solver estimates how to retro-engineer parameters to match a target constraint... But it requires the #derivative of constrained point position wrt. the procedural parameters. 4/8
An IK solver estimates how to retro-engineer parameters to match a target constraint... But it requires the #derivative of constrained point position wrt. the procedural parameters. 4/8
What if we could #directly pull the (implicit) surface of the SDF to explore variations? 3/8
What if we could #directly pull the (implicit) surface of the SDF to explore variations? 3/8
NB: The #SDF is NOT a #mesh, it's an #implicit representation of the shape!
📚 More about SDFs (the classical link): iquilezles.org/articles/ray... 2/8
NB: The #SDF is NOT a #mesh, it's an #implicit representation of the shape!
📚 More about SDFs (the classical link): iquilezles.org/articles/ray... 2/8
I really like this paper BTW, it is about procedural #SignedDistanceFields, a simple idea to #differentiate them and thus provide #DirectManipulation ✨
More in the🧵⤵️ 1/8
I really like this paper BTW, it is about procedural #SignedDistanceFields, a simple idea to #differentiate them and thus provide #DirectManipulation ✨
More in the🧵⤵️ 1/8
👉 github.com/eliemichel/S...
Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8
👉 github.com/eliemichel/S...
Very happy to take feedback about what's good and bad in this demo! More⤵️ 1/8
(Also, it makes it hard to follow the pace with the #LearnWebGPU guide, but I'm working on it!)
(Also, it makes it hard to follow the pace with the #LearnWebGPU guide, but I'm working on it!)