Elias Daler
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eliasdaler.bsky.social
Elias Daler
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1.

https://edw.is/
Pinned
Time of day system?
In a PS1 game?!

Yes.

#psx #gamedev #ps1
Yume Nikki PS1.
Demo out NOW!
It contains two dream worlds to explore.

You can run it on a real PlayStation 1.

This is a fan game. I put a lot of love and care into it.
I hope you enjoy it.

#yumenikki #ps1 #psx #gamedev #homebrew
November 6, 2025 at 1:25 AM
The demo for Yume Nikki PS1 will be released in about 24 hours!

I'll see you there. ;)

#yumenikki #ps1 #psx #gamedev
November 4, 2025 at 11:03 PM
I'm working on the Itch page for this, btw. ;)
It'll be out soon!
Big things are happening
November 3, 2025 at 9:48 PM
Yume Nikki PS1 work.

I did so much recently...

#yumenikki #psx #gamedev #ps1
October 24, 2025 at 9:55 PM
Hello.
Yume Nikki PS1 updates!

Today I remembered how to animate... 😳
The Madotsuki is now fully rigged and has a cool walk animation.

I'm also extremely proud of the "refuse to leave" animation. Animating braids is fun.

Also, you can sit. And pinch your cheek.

#yumenikki #ps1 #psx #gamedev
October 12, 2025 at 9:39 PM
Yume Nikki PS1 update.

The first (and the best) effect is now implemented.

You have no idea how long this took... 🥲

#yumenikki #psx #ps1
October 11, 2025 at 10:43 AM
Important Yume Nikki PS1 update: you can now enter the igloos.

#yumenikki #ps1 #gamedev
October 8, 2025 at 9:31 AM
Some progress on Yume Nikki PS1.

Sorry, no Madotsuki walk animation yet, but it's starting to look pretty neat. :)

#yumenikki #ps1 #gamedev
October 7, 2025 at 11:04 AM
I keep having strange dreams.
They're really disturbing.
So I'll write them in you... My dream diary...

My Yume Nikki...

#ps1 #psx #gamedev #yumenikki
October 5, 2025 at 9:34 PM
I finally fixed Silent Hill's fog and will now use it in some scenes.

It makes everything pretty atmospheric. :)

I want to make skyboxes work later too, they're pretty important for the balcony, I think.

#yumenikki #ps1 #psx
October 4, 2025 at 10:25 AM
Yume Nikki PSX looking better and better every day.

I'm incredibly excited about it myself and it's a very good sign.

#ゆめにっき #yumenikki #ps1 #psx
October 2, 2025 at 11:18 PM
My Yume Nikki reimagination running on a real PS1.

#yumenikki #ps1 #psx #gamedev
September 30, 2025 at 10:46 AM
About to boggle the minds of the entire Yume Nikki fandom.

Give me 1.5-2 weeks more.

ゆめにっき PS1.

#yumenikki #gamedev #ps1
September 29, 2025 at 10:19 AM
I'm making "what if [GAME], but on PS1" and it'll be an actually playable small demo (just a couple of areas, but polished).

A lot of fans of a certain unique indie game will go crazy for this... 😑

I won't elaborate further. 😈
September 22, 2025 at 3:20 PM
What happened.
September 20, 2025 at 4:08 PM
That feel when you find a "PSX style CC0 asset pack" and it actually works (with minimal changes) and looks great on PS1. 😊

#psx #ps1 #gamedev
September 19, 2025 at 11:18 PM
ENA? On my PS1???

(Now that I can change PS1 boot models, I have become too powerful)

Wonderful ENA model by @denpakei.bsky.social

#ENA #psx #ps1 #gamedev
September 18, 2025 at 1:26 AM
I have now managed to put my models from Blender into a PS1 boot screen.

#psx #ps1 #gamedev
September 17, 2025 at 1:39 PM
No way…

(I reverse engineered PS1 boot process)
September 16, 2025 at 3:47 PM
The cat now looks at the objects you can interact with. 🐱👍
September 14, 2025 at 11:47 PM
Time of day system?
In a PS1 game?!

Yes.

#psx #gamedev #ps1
September 12, 2025 at 11:46 PM
Some PVM shots of my PS1 game.

#psx #ps1 #indiedev #gamedev
September 6, 2025 at 10:34 PM
The game is becoming more interesting with each day...

At some points in development, I myself can't believe that this is possible on PS1... 🥹

The incredible church model by @perezangelito (on Twitter)

Music: Shinsuke Honda - Puenosu Honoo.

#psx #ps1 #gamedev #indiedev
September 6, 2025 at 12:38 AM
PS1 can produce speen effects.

I was fixing some collision bugs today and then I realized that I've implemented a thing that would allow me to properly handle collision with objects which move and rotate.

I'm quite shocked that it works so well, to be honest.

#ps1 #psx #psxdev #gamedev
September 3, 2025 at 8:47 PM
Made the room a bit brighter so that the mirror effect is easier to see.

#ps1 #psx #gamedev
September 2, 2025 at 9:37 AM