Elbriga, making Ballistic.exe
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elbriga14.bsky.social
Elbriga, making Ballistic.exe
@elbriga14.bsky.social
🇫🇷 - Senior Technical Artist @kylotonn_games
Wishlist Ballistic.exe https://store.steampowered.com/app/3432980/Ballisticexe/

Formerly @MonochromeParis
. @tandem_game
, Singularity5 VR.
This is what placeholder assets actually look like
November 17, 2025 at 9:45 PM
Good progress on the ammo vending machine display today
#UI #indiedev
November 5, 2025 at 10:44 PM
Background is now muted when manipulating your weapon in Ballistic.exe, makes it much easier on the eye I think
#indiedev #UE5
October 31, 2025 at 5:53 PM
October 28, 2025 at 9:38 PM
I thought this custom reflections and refraction effect for #BallisticExe was pretty fun, and a little interesting, so I made a short breakdown explaining how it works!
Hope you find it entertaining !
October 28, 2025 at 9:38 PM
You can't shoot yourself in the foot in #BallisticExe , but if you're not careful you can shoot the lights, which really doesn't help either
#indiedev #gamedev #UE5
October 26, 2025 at 11:13 AM
October 25, 2025 at 1:37 PM
Cozy dithered smoke effect and fake decal shadows for #BallisticExe
#screenshotsaturday #gamedev #UE5
October 25, 2025 at 1:07 PM
This guy is VERY eager to give you some monies
#gamedev
October 24, 2025 at 7:53 AM
True gamedevs paint their shadows by hand! 💪
#gamedev #UE5
October 15, 2025 at 8:06 PM
Hence, some LODs really don't have much polycount difference, but will be displayed differently in the outlines, avoiding noisy / all black detail further in the landscape
October 12, 2025 at 2:38 PM
In Ballistic.exe, LODs are used not so much for performance reasons - but instead to manage the amount of detail present in the outlines.
October 12, 2025 at 2:38 PM
I have become everything I hate 😭 I... put fucking CRATES in my game
But I'll share an interesting tidbit anyway
October 12, 2025 at 2:38 PM
Level blocking for the first complete map of Ballistic.exe 👀
Almost done!
#gamedev
October 10, 2025 at 4:38 PM
Ring that bell!
First look at the seamless(ish) teleportation effect in Ballistic.exe
#UE5 #TechArt #VFX #indiedev
October 6, 2025 at 7:29 PM
And one last example with the vertex info
September 20, 2025 at 1:20 PM
It uses a very simple GeoNode tool to randomize vertex color per mesh island, giving much more information per mesh on where to draw edges
September 20, 2025 at 1:03 PM
Another showcase of the latest improvements in Ballistic.exe's edge detection
#indiedev #gamedev #UE5
September 20, 2025 at 1:01 PM
I've often tried to replicate the comic book feel in 3D, and sometimes I feel like Ballistic.exe succeeds in that regard despite not being the goal 🧐
Even has that touch of watercolor feel!
September 19, 2025 at 8:45 PM
It's not a debug screen, it's a PARTYYY
#gamdev #indiedev
September 19, 2025 at 11:25 AM
Snowy day in Ballistic.exe
September 13, 2025 at 11:42 AM
Look at Ballistic.exe's simulation in super slow motion!
youtu.be/0MhcmBjUSGM

#UE5 #indiedev #fps #indiegame
August 31, 2025 at 1:04 PM
After another evening of work, I'm starting to be satisfied with my outline system!

I will take the time to make a breakdown, as it builds upon some common techniques but introduces some nice concepts/hacks
Nothing revolutionary but I'm happy with it!
#indiedev #techart #gamedev
August 21, 2025 at 8:23 PM
7 seconds of gamemplay ton convince you to wishlist my game Ballistic.exe

store.steampowered.com/app/3432980/...

#fps #indiegame
August 20, 2025 at 6:20 PM
Are these videos really working? #gamedev #indiedev
July 31, 2025 at 11:10 AM