I also have a block of code in _process that calls queue_free() on the spacer node once its height reaches 0, and also sets the modulation of the scrollbar back to opaque (hiding/showing it messes with the width of the labels!)
I also have a block of code in _process that calls queue_free() on the spacer node once its height reaches 0, and also sets the modulation of the scrollbar back to opaque (hiding/showing it messes with the width of the labels!)
Here's the repo: github.com/ejuneau/dtef...
#godot #gamedev #solodev #scp
Here's the repo: github.com/ejuneau/dtef...
#godot #gamedev #solodev #scp
Case in point as I was making this post I caught 2 typos in the screenshots lol
Case in point as I was making this post I caught 2 typos in the screenshots lol