eight-b-six
eightbsix.bsky.social
eight-b-six
@eightbsix.bsky.social
professional maker of unfinished things
unhappy in general
trying out trimsheets, concrete & tiles share the same texture, metallic channel of the ORM contains dirt mask multiplied with red vertex color, whole room is heavily subdivided to allow for more tile variation, floor & outer walls objects have disabled shadows #godot #gamedev
November 9, 2025 at 12:00 AM
They feed us poison (multi-layered diegetic UI), so we buy their "cures" (SubViewports), while they suppress our medicine (orthographic screen space model rendering) #gamedev #godot
August 19, 2025 at 10:45 PM
Back to compute shaders #godot #gamedev
August 13, 2025 at 11:56 PM
Man, modern lighting is a bitch if you want to stylize it even slightly. And this motion blur is artifacting like crazy with depth buffer, maybe I should hit the papers and try to roll my own implementation someday. Overall I'd rate looks of this little thingy as passable for now #godot #gamedev
August 12, 2025 at 12:51 AM
August 10, 2025 at 2:11 AM
Another silly experiment. This was way easier than I thought it would be, but the barycentric calculations and painting bit just beg to be offloaded onto compute #godot #gamedev #solodev
August 9, 2025 at 10:48 PM
Finally got some time to tinker #godot #gamedev #solodev
August 7, 2025 at 1:14 AM
Couldn't help myself #gamedev #godot
July 17, 2025 at 9:54 AM
Made my trail effect source code public
github.com/Azumist/comp...
#gamedev #godot
July 15, 2025 at 9:42 PM
One more buffer to prevent infinite feedback loops and I think I got 70s music video look just right #gamedev #godot
July 13, 2025 at 7:21 PM
my newest micro obsession this week: compute shaders #godot #gamedev #indiedev
July 13, 2025 at 1:02 AM
July 11, 2025 at 3:59 PM
Finally figured out how to shapecast properly with PhysicsServer, and that means clipping is not as noticable as before. Also fixed basis recalculation for bones to reduce mesh twisting. The only thing left is to transform that noodle into proper enemy type #gamedev #godot #indiedev
July 3, 2025 at 7:15 PM
SlitherModifier3D #gamedev #godot
July 2, 2025 at 6:25 PM