Eugene Han
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ehan5905.bsky.social
Eugene Han
@ehan5905.bsky.social
3D Environment and Prop Artist
Love birds and video games
Portfolio: https://www.artstation.com/eugenehan5905
Whoo! I'm almost finished rendering the leather boots that I've been working on for a while
I'm real satisfied with how realistic the worn leather looks
#gameart #3dart #Zbrush #3Dprop
October 23, 2025 at 12:01 AM
Almost done with the texture! I'll adjust some roughness colourings on the leather, and then it's time for renders
October 18, 2025 at 4:09 AM
made shoelaces using the curve tool in Maya
September 29, 2025 at 7:42 PM
added lace knot
September 8, 2025 at 4:46 AM
adjusting shoelace placement
September 7, 2025 at 12:33 AM
adjustomg shoelace placement
September 7, 2025 at 12:33 AM
working on some boots and clothing for practice
September 4, 2025 at 1:23 AM
Added leather suitcases! With the amount of detail I've added and will be texturing could make it as a second heroprop 😛
June 30, 2025 at 3:19 AM
Progress on the scene
I've added bookshelves, a chair and other smaller props.
I'm going to try combining the smaller props UVs and use RGB masking and Unreal blueprints to optimize the scene
June 26, 2025 at 6:09 PM
Working on the new project!
At first, it was supposed to be a simple prop model, but I got carried away and wanted to add stories to the canary box, and ended up working on a diorama.
My goal for this project is to improve lighting and Unreal Blueprint skills.
#gameart #3DEnvironment #gamedev
June 17, 2025 at 2:12 AM
finishing off muscle details
May 10, 2025 at 11:32 PM
Finished pieces of an 18th-century Flintlock Pistol
I tried to add small details like small scratches and fingerprints on the texture to make it more realistic, and I love how it turned out!😀
You can look more at my Artstation: www.artstation.com/artwork/L4BlQk
#gameart #3dart #Zbrush #3Dprop
April 16, 2025 at 8:21 PM
made alpha texture for the bottom guard plate
January 6, 2025 at 7:30 PM
Some progress on wooden part of the pistol
I had to separate the pieces because of the massive polycount, I'll combine them into one piece when doing UVs
December 29, 2024 at 4:17 AM
I've wanted to add something from bloodborne to the flintlock pistol
December 9, 2024 at 6:49 PM
Lights really sets the mood of the environment. I am thinking of adding anti-collision light beacons to the exterior surface
#3DEnvironment #gameart
December 5, 2024 at 3:53 AM
Adding details to the top plate using mask tool
December 3, 2024 at 3:26 AM
Adding storage/transmission unit to space station
#3DEnvironment #gameart
November 27, 2024 at 9:04 PM
starting with small details
November 26, 2024 at 12:31 AM
Loving how the carved plate fits in the Zbrush
#3Dart #Zbrush
November 16, 2024 at 3:22 AM
I've also tried using Zremesh as an easier way but the result had too much poly and did not capture the details as accurately as doing it manually
November 16, 2024 at 3:06 AM
I am really satisfied with how the plate came out
November 16, 2024 at 3:01 AM
Finally finished the brass plate topology
November 16, 2024 at 12:23 AM
Slowly making progress in my flintlock pistol
#3DProp #gameart
November 11, 2024 at 3:40 AM
I thought creating a custom alpha to extract in Zbrush was a good idea but I'm also trying to create a clean topology mesh and compare them later to see which one is better
November 11, 2024 at 3:38 AM